Growees by NickZangus
Help mother nature to overwhelm the wild industrialization!
How To Play:
The board consists of "natural" and "industrial" tiles.
When you click over a tile, all its neighbours get inverted.
The goal is to obtain a table full of natural tiles.
Controls:
LMB: Select tile
RMB: Rotate view
Scroll wheel: Zoom
Note: Mac and Linux versions not tested, if you experience any problem, please let me know!
Twitter: https://twitter.com/NickZangus
Email: contact@nickzangus.com
Credits:
All the contents were created during the 72 hours except for the followings:
Music by Kevin MacLeod - incompetech.com
Font by Lauren Thompson - www.nymfont.com
Sound Effects by freeSFX - www.freesfx.co.uk
How To Play:
The board consists of "natural" and "industrial" tiles.
When you click over a tile, all its neighbours get inverted.
The goal is to obtain a table full of natural tiles.
Controls:
LMB: Select tile
RMB: Rotate view
Scroll wheel: Zoom
Note: Mac and Linux versions not tested, if you experience any problem, please let me know!
Twitter: https://twitter.com/NickZangus
Email: contact@nickzangus.com
Credits:
All the contents were created during the 72 hours except for the followings:
Music by Kevin MacLeod - incompetech.com
Font by Lauren Thompson - www.nymfont.com
Sound Effects by freeSFX - www.freesfx.co.uk
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 3.93 | 73 |
| Fun(Jam) | 3.54 | 224 |
| Graphics(Jam) | 4.67 | 17 |
| Humor(Jam) | 2.21 | 733 |
| Innovation(Jam) | 2.90 | 681 |
| Mood(Jam) | 3.96 | 73 |
| Theme(Jam) | 3.39 | 752 |
Amazingly attractive simple 3D, good sound design, really relaxing.
The puzzle are quite hard toward the end (or rather I'm not very good at them) but still one of my favourite submission.
Congratulations!
This is a highly polished take on a game concept I've probably seen replicated 100 times. I'm pretty sure there are people out there who can solve these things as fast as those other people who can solve rubik cubes.
So, sorry, low on innovation but MASSIVE polish, which isn't really the point of LD, imho!
Well done still, it's REALLY beautiful. Credit where it's due.
i like games using those exagonal squares
maybe im not the type of player for that cause i find this difficult lol (i dont solve rubiksCubs neither ^^)
I happened to have made the same game (without such fancy graphics ;D) some time ago, so I could use my solver for the later levels. They were quite difficult without.
Hiccups a bit in the browser - I think it's totally worth optimizing.
graphics were fantastic by the way, excellent submission, great job! :)
Link fixed, sorry for the inconvenience!
Looks awesome!
I can't help be disappointed you only went the nature route. Growth could easily refer to industrial growth too, which could provide an interesting alternate approach.
Keep up the good work.
Good job!
So maybe it's been done, but it's all where you look, and since my main focus is on LD, this is the first exact copy of this I've seen!
And like the other people were saying, sometimes it's nice to have a nice presentation on top of a simple puzzle, because in other contexts you can possibly "separate and sell" the graphics engine to be put on top of other games in the same class.