Game Of Walls by krispy
Game of Walls is a lane game where you are trying to pass through the doors which are hidden behind coloured walls. You must collect action cubes that match the colour of the wall you are trying to lift. Watch out though, walls fall down over time and some action cubes are “loaded” meaning that they will mess with your brain for a short period of time. How many doors can you get through?
I made this game based on the two button rule and I feel I captured the growth part as well since the levels grow more challenging over time. I used Unity 5.3 Pro. Music was licensed from Envato and I made use of some camera effects that I purchased in the Unity Asset Store. All the game logic and art was created by me (single person). I see many areas I could improve the game and welcome feedback from others.
If you play the windows version be sure to play it in windowed mode at 1920x1080 (I didn’t add an escape handler so thats the best way to quit the game). The Android version is TV compatible so if you have an Android TV or want to play on a tablet/phone with a paired game controller you can use any d-pad to play as well.
I made this game based on the two button rule and I feel I captured the growth part as well since the levels grow more challenging over time. I used Unity 5.3 Pro. Music was licensed from Envato and I made use of some camera effects that I purchased in the Unity Asset Store. All the game logic and art was created by me (single person). I see many areas I could improve the game and welcome feedback from others.
If you play the windows version be sure to play it in windowed mode at 1920x1080 (I didn’t add an escape handler so thats the best way to quit the game). The Android version is TV compatible so if you have an Android TV or want to play on a tablet/phone with a paired game controller you can use any d-pad to play as well.
The controls are shitty on android, need whole half screen to move, and movement needs to be more responsive.
All the filters are awesome, but the base graphics are horrid.
This is the most mixed experience you could find.
Also once the wall is too close, it's impossible to react to incoming cubes anymore.