Loop Legacy by LuksusDyr
Fight your way around the castle, and attempt to not block your own path.

Use WASD to move, SPACE to shoot, and P to pause.

| Youtube | https://oskarlinke.itch.io/ludumdare47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/loop-legacy |
Ratings
| Overall | 1482th | 2.9⭐ | 22🧑⚖️ |
| Fun | 1439th | 2.7⭐ | 22🧑⚖️ |
| Innovation | 1304th | 2.833⭐ | 20🧑⚖️ |
| Theme | 1081th | 3.333⭐ | 20🧑⚖️ |
| Graphics | 805th | 3.55⭐ | 22🧑⚖️ |
| Audio | 501th | 3.5⭐ | 22🧑⚖️ |
| Humor | 1068th | 2.294⭐ | 19🧑⚖️ |
| Mood | 1122th | 3.083⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 6🗨️ |
This is stuck now on the front page because you gave some reviews but you cant recieve any...
Would love to see it after it's polished. Because right now i got stuck on the second level, i assumed you couldn't finish.
In all seriousness i think this is a very cool project
Main menu is quite sweet. Spell casting seems little bit unplayable.
Right now your visuals are pretty good, but gameplaywise it is difficult to shot enemies and also there are too many rock that block movement completly.
Keep up working and maybe it will become cool roguelike-ish game.
Regards, Alex!
However, I encountered a bug that blocked me.
The first time not all the skeletons spawned and I couldn't go to the next room
Gameplay wise it's simple but interesting.
In my opinion the spellcasting is too hard to use you should maybe track the mouse instead.
I also laughed when a skeleton spawned between rocks but I could not advance anymore (maybe check that too ;) )
Well overall a nice entry with good graphics congrats
But overall, it was pretty nice, really cute graphics !
Pretty good graphics. I love the pixel art. I noticed you used a NES style thumbnail. Using the NES aesthetic is an easy way to make a game feel retro and "authentic", (it's almost like cheating, which is why I often use an NES Pallet and some NES rules)
Check out these articles:
https://www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php
https://megacatstudios.com/blogs/retro-development/creating-nes-graphics
There is also some extra work you need to do with Unity to get closer to "pixel perfect", you may want to research that, using 2D Tilemap, and maybe even 2D Pixel Perfect Camera. It will help with those lines appearing between your tiles, and keep everything nice and aligned with nice chunky pixels!
I also HIGHLY recommend checking out "The Art of Screenshake"
https://www.youtube.com/watch?v=AJdEqssNZ-U
Well done.