- V O I D - by AtomFox0213

[raw]
made by AtomFox0213 for Ludum Dare 45 (JAM)

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You are a formless entity in the void between worlds. Escape by finding and using items around the dark, dreary void in order to find a body in an outside world.

Click on objects to use and interact with them.

Ratings

Overall 221th 3.808⭐ 28🧑‍⚖️
Fun 509th 3.327⭐ 28🧑‍⚖️
Innovation 729th 2.96⭐ 27🧑‍⚖️
Theme 395th 3.538⭐ 28🧑‍⚖️
Graphics 251th 4.019⭐ 28🧑‍⚖️
Mood 29th 4.269⭐ 28🧑‍⚖️
Given 20🗳️ 1🗨️

Feedback

RomiBarbosa
08. Oct 2019 · 14:25 UTC
Good job, I loved art and puzzle♥
Dane Tesla
08. Oct 2019 · 21:31 UTC
It was surprisingly pleasing. A short, little game, reminds me of those oldschool "escape room" browser games I used to play when I was a kid. The puzzle was easy but entertaining and the minimalistic graphic was suitable for the game theme imo. Really nice considering it was done by one person :ok_hand:
BLK Dragon
14. Oct 2019 · 15:48 UTC
Cool eerie experience. Everything fits together - visuals, music and sound. And it fits the theme :)
Yomissmar
23. Oct 2019 · 19:45 UTC
I love the art, you made a cool aesthetic with only a few resources. It's also a nice use of black and white, it reinforces the mood as well as the music. At some points I just missed a little bit of feedback while exploring (maybe a couple of lines more, like you did with the portal at the beginning). Overall, good job!
Squeele
23. Oct 2019 · 20:09 UTC
The game has a very strong art style and is very moody, I liked it a lot!
Alphish
23. Oct 2019 · 20:24 UTC
Gee, that's exactly the type of game I needed to play around the evening.

Aside from that, I completed the whole thing. It wasn't too hard, considering the game isn't really long in the first place, but it really could use some user experience features, mostly when it comes to hinting that some part of the screen is actually interactible (especially that void shard spike, that unlike other background spikes was actually collectible). Many adventure games like that also provide some tiny arrows around the screen borders, to kindly inform the player that they can move that way to another area. In general, the game involved a bit too much blind clicking and trial and error for my taste.

As much as I feel the void as the place of distortions and darkness and eeriness and monochromes etc. is somewhat overplayed, the game does a great job using these aesthetics here. The ending was a bit underwhelming, but the gameplay portion in terms of mood was pretty well executed (though I guess it still could be improved by some kind of background animation or something).

Overall, a game with a well-set mood and a gameplay that relies a bit too much on blind clicking and guessworking. ^^'
Palemek
23. Oct 2019 · 20:26 UTC
Hi really cool atmosphere(until the ending screen, i found that music a little bit cheesy and out of context a bit...). Single thing i think would help, would be to change cursor when it is over something you can interact with. Anyway i was really into it, great entry!
Scaelin
23. Oct 2019 · 20:46 UTC
Great atmosphere, with both your visuals and sounds/music.
The game feels a bit short, when you finally understand what can be interacted with you piece together the puzzle pretty quickly, the main challenge being the vagueness of what can be interacted with and what cannot, rather than thoughtful investigation unfortunately.
Still a good experience, congrats!
ThePirateNun
23. Oct 2019 · 21:01 UTC
I really loved the mood that was established between the graphics and the music choice, and i think it was very well done as far as the puzzles go. I agree with some of the other comments that a little bit more clarity as far as what can and can't be interacted with would be great. Other than that, amazing job!
Hajden
23. Oct 2019 · 21:14 UTC
Really lovely atmosphere, though I felt the game needed more visual contrast as well as visual feedback when interacting with objects/screen edges.
Game-mon
23. Oct 2019 · 21:57 UTC
Just played your game, and absolutely loved it! The overall mood is incredible. Graphics, music and story are great. The puzzles are really nice & interesting to solve. Congrats! :D
itsdanidre
24. Oct 2019 · 03:51 UTC
Woah! Eerie music helps the feel! At first it took me a bit to figure out what to click, as its visually uninteractive due to its theme. (you know, items that stick out, or arrows to another screen, would not fit your theme)

After figuring out by randomly clicking everywhere :sweat_smile: and obtaining a shard, it was pretty easy and turned into quite a short game lol. But enjoyed! :smile:
DDRKirbyISQ
24. Oct 2019 · 05:53 UTC
Short and to the point. The ending is a bit scrapped together, but hey, you do what you gotta do, haha. Some animation here in the different scenes would really help the world feel alive.
Madbarron
29. Oct 2019 · 19:31 UTC
I have a body now! Most of the time I didn't know what I was doing, I felt like I was just clicking around randomly. But great atmosphere; the visuals and music work very well together.