Infinimaze by KirKami
Game about stealing treasures from constantly changing maze which you can change by yourself too and avoiding encounters with gradually deadlier dragon.
Was meant to have online multiplayer, but all jam gone wrong.

https://youtu.be/ZkmWdALVbSU
Forgot to include in the game alternate layout for buttons.
So Controls are:
WASD/Arrows - movement
LMB/Z - Rotate tile Clockwise
RMB/X - Rotate tile Counterclockwise
| Youtube | https://kirkami.itch.io/infinimaze |
| Youtube | https://drive.google.com/drive/folders/1Eca6zTHCtMdYA7tAWKeD6LWOFu9-KRrJ?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/47/infinimaze |
Ratings
| Overall | 337th | 3.375⭐ | 22🧑⚖️ |
| Fun | 376th | 3.125⭐ | 22🧑⚖️ |
| Innovation | 79th | 3.9⭐ | 22🧑⚖️ |
| Theme | 315th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 284th | 3.475⭐ | 22🧑⚖️ |
| Humor | 417th | 2.083⭐ | 20🧑⚖️ |
| Mood | 536th | 2.472⭐ | 20🧑⚖️ |
| Given | 30🗳️ | 3🗨️ |
I loved the gameplay, it was so much fun, and the dragon kept me under pressure and I really felt like I had to try. Many LD games are more relaxing and lay-back experiences, but your game was a true arcade gem.
To have a sound would help a lot, but again, it is a compo, so I didn't even take it in consideration.
PS: I really raged when I finally got all 10 coins and the stupid ass dragon killed me like two blocks from the finish, haha!
Great entry :)
In terms of a compo game, it is a very well made, the graphics and visuals as well as the logic behind creating mazes and rotating them seems quite hard to me ( I guess they are procedural right? ) for creating within 48 hours. A great entry for a compo game :)