The Elons Xtreme by jkniest

Ahoy! You have been selected by the world government to lead the mission to inhabit the Mars!
For this mission you got 4 of the best of the best of the best (and the cheapest) of mankind.
Your primary mission is to build mines and get the Wuppeluppel ore, which is only been found recently on Mars.
The win condition for this game is to inhabit 50 colonists on Mars!
Features: - 5 unique buildings - Energy and resource management
Made for the Ludum Dare 46 jam!
Ratings
| Overall | 442th | 3.842⭐ | 21🧑⚖️ |
| Fun | 556th | 3.658⭐ | 21🧑⚖️ |
| Innovation | 1330th | 3.237⭐ | 21🧑⚖️ |
| Theme | 987th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 482th | 4.132⭐ | 21🧑⚖️ |
| Audio | 1331th | 2.895⭐ | 21🧑⚖️ |
| Humor | 1242th | 2.824⭐ | 19🧑⚖️ |
| Mood | 1065th | 3.472⭐ | 20🧑⚖️ |
| Given | 50🗳️ | 1🗨️ |
Great game, as always. 3d assets look amazing. Gameplay is engaging. If given more time to develop I can see myself loosing many hours to this game. Music loop, albeit short did not feel repetitive or boring after playing it till the end.
After loosing many colonists due to poor energy management I have decided to play it safe and I tripled my energy and oxygen production :D. And after some time my pretty honeycomb base became more like a snake with long tunnels.

After my colonists died I encountered a bug with trying to add or remove colonists from buildings. After clicking around it resolved itself though, so not a big issue.
Hope to see you next time.
Stay safe,
Cheers!
I couldn't figure out how to make titanium tho so I stopped playing early
As others have said before me, the progression could use a little bit of tuning. I guess most of it stems from the fact you can't produce titanium on Mars and you need to not only wait for the ship to make a round-trip to Earth and back, you also need to mine enough resources to sell, and that will take at least two ship trips before you can even build your second living quarters. It would probably be best if you added some sort of titanium mine. That way you could produce small amounts of titanium on the planet, but you would have to juggle your colonists between different buildings, giving the player something to manage.
I also liked the implementation of the day/night cycle, but since it is important for the gameplay (since power producers only work during the day), you really should add a clock. The player should know how much time is left for their power producers to make electricity during the day, or how long they need to survive without power production during the night.
Overall, I loved this one. You've made a wonderful jam game, good job! ;)
I don't think it would hurt to have the spaceship be more frequent. Especially at the beginning, there is a lot of downtime spent waiting for the ship. Starting with a bit more money so you're at least not stuck waiting initially could have made for a raster paced entry.
The tutor was a very helpful introduction and set the pace to be able to start doing things quickly. Not includingg an option to skip wasn't as bad as expected as the tutorial is extremely quick if you already know whhat you are doing.