{"author_link":"\/users\/sebity","author_name":"Sebity","author_uid":"1058785","comments":[{"author_name":"RexGame","author_uid":"1184123","time":"2020-04-21T17:10:48Z","epoch":1587489048,"modified":1587489048,"text":"nice idea ! ","likes":2,"format":"md"},{"author_name":"brzyrt","author_uid":"1184219","time":"2020-04-21T17:18:04Z","epoch":1587489484,"modified":1587489484,"text":"Fun game. I wish playing the sound effects didnt cut off sound effects that were already going on. Sometimes jumping off vines didnt work. Good job on the graphics!","likes":2,"format":"md"},{"author_name":"peringo","author_uid":"1003607","time":"2020-04-21T17:23:34Z","epoch":1587489814,"modified":1587489814,"text":"Solid graphics and sound design. I like that the health regenerates, but the gameplay itself becomes a little repetitive. Some scary music right there too.","likes":2,"format":"md"},{"author_name":"WegPast","author_uid":"1120084","time":"2020-04-21T17:24:00Z","epoch":1587489840,"modified":1587489840,"text":"Good one !\nCool pixelart ! Are they yours ?\nI like that my orbs can hit what I have to defend x)\nOne thing though : TOO MUCH VINES !","likes":2,"format":"md"},{"author_name":"automatonvx","author_uid":"1004125","time":"2020-04-21T17:26:03Z","epoch":1587489963,"modified":1587489963,"text":"liked the art style, cute characters and little touches like the particles. Liked the setting and the weirdly convoluted back story :).\nFound the combination of art and echoey SFX and weird little organ soundtrack pretty atmospheric. I felt gameplay was a bit basic but ok,\nfelt the vines and platforms somehow didn't quite workout as a useful thing for me, maybe if i could have shot while climbing, i ended up always just sitting on the lowest level or one above that and trying to jump their shots. Would have been nice maybe if the sould had healed me or something had, so I could have had a chance to stay in the game longer, managed to make it past the first wave, little bit dissapointed that it seemed it was just more of teh same after anyway.\nOverall good job though as an arcadey atmospheric shooter.","likes":2,"format":"md"},{"author_name":"Brachistosauro","author_uid":"1201837","time":"2020-04-21T17:28:39Z","epoch":1587490119,"modified":1587490119,"text":"The \"lore\" you have there is awesome! I found it a bit frustrating to move around though, and just sitting on the corner opposite to the soul eater was enough to easily annihilate everyone","likes":2,"format":"md"},{"author_name":"Apple Dash","author_uid":"1005675","time":"2020-04-21T17:36:04Z","epoch":1587490564,"modified":1587490564,"text":"Really neat idea and nice execution of the platformer part. I wish I haven't found that the best tactic is to stand right in front of the Soul Eater and shoot enemies one by one, as they fall from the platforms. So, even putting him in the middle and getting enemies to come from two sides would have been an improvement. Also, there aren't a lot of enemies coming at you at once, but there are quite a lot in each level, so the game drags because of that. \nOh, and music, really enjoyed the music as well","likes":2,"format":"md"},{"author_name":"Danilo Sadzinski","author_uid":"1177314","time":"2020-04-21T17:41:51Z","epoch":1587490911,"modified":1587490911,"text":"Nice! I really liked the mechanics. The character movement is good and the shooting and kiling enemies are satisfying. The goal of the game was not really clear in the beginning though. Good pixel art graphics and nice particle effects. The sounds were a bit annoying sometimes, but the music is good. Good job!","likes":2,"format":"md"},{"author_name":"guy_without_id","author_uid":"1180050","time":"2020-04-26T14:55:19Z","epoch":1587912919,"modified":1587912919,"text":"I liked the animation of characters and particles effects make it looks nice and interesting.)\nWhen you grasp mechanics and tricky method games become to simple resulting in staying near the Soul Eater and shooting the enemies when they land to the ground. But after all it was fun to play for some time :)","likes":2,"format":"md"},{"author_name":"Gorypixels","author_uid":"1202477","time":"2020-04-27T21:40:31Z","epoch":1588023631,"modified":1588023631,"text":"Very cool little game! Those particles effects were very nice. Great job! :D","likes":1,"format":"md"},{"author_name":"Sebity","author_uid":"1058785","time":"2020-05-02T21:57:31Z","epoch":1588456651,"modified":1588456651,"text":"Thank you so much for the comments and advice.  We have taken it onboard and released an updated version with quite a few of the suggestions implemented.  We have also released a Linux version.  Hopefully will be able get a Mac build in a day or two.  Thanks again everyone.","likes":1,"format":"md"},{"author_name":"khaoz-fang","author_uid":"1001974","time":"2020-05-03T02:21:27Z","epoch":1588472487,"modified":1588472487,"text":"Really cool game. The gameplay and the level design have a retro feeling, and the graphics is amazing. Need some balance but overall very impressive.","likes":2,"format":"md"},{"author_name":"Reece Geofroy","author_uid":"1193888","time":"2020-05-03T13:32:01Z","epoch":1588512721,"modified":1588512721,"text":"As a developer in the pixel art style...I have to say...this game is gorgeous! Wonderful work my friend! Gameplay was solid as well. Tight platforming controls!! <3","likes":1,"format":"md"},{"author_name":"kamilko","author_uid":"1068697","time":"2020-05-03T15:12:30Z","epoch":1588518750,"modified":1588518750,"text":"Ok, I really like this game but... Is this version for mac the same for LD? I don't know what ratings would be if lots of animations would be missing and sound and gameplay... Right now the game is very polished and good looking. Maybe little less level for SFX should be set but not much.","likes":0,"format":"md"},{"author_name":"Game-mon","author_uid":"1108317","time":"2020-05-12T15:24:33Z","epoch":1589297073,"modified":1589297073,"text":"Nice game! The pixel art looked really good and the music was nice. Gameplay was fun. I think the combat mechanics could be slightly improved to be a bit more fun. But overall it's still awesome, good job!","likes":0,"format":"md"},{"author_name":"GameOverMexico","author_uid":"1198314","time":"2020-05-12T15:27:52Z","epoch":1589297272,"modified":1589297272,"text":"I liked the style but it would start with less bad to destroy and when playing it you feel that you advance more in the waves or levels,jump a little more fluid in the grass just like the shot, good job!\n![devil.jpg](\/\/\/raw\/aa6\/03\/z\/3410b.jpg)","likes":0,"format":"md"}],"format":"md","images":["ld46\/177659-fa06960bdd83b951c48cf0deea74fef8.png"],"links":[{"url":"https:\/\/jtsceioa.itch.io\/8-bit-soul-eater","text":"Youtube"},{"url":"https:\/\/jtsceioa.itch.io\/8-bit-soul-eater","text":"Youtube"},{"url":"https:\/\/jtsceioa.itch.io\/8-bit-soul-eater","text":"Youtube"}],"metadata":{"g_key":"61654","g_author":"1058785","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"275260","g_title":"8-Bit Soul Eater","g_status":"PVT1","g_place":"1563","g_commentcount":"16","g_site2_node_id":"177659","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"177659","n_urlkey":"275260","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/8-bit-soul-eater","n_slug":"8-bit-soul-eater","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"58785","n_created":"1580344544","n_modified":"1588507853","n_version":"636353","n_status":"COMMIT"},"node":{"id":177659,"parent":176557,"superparent":9,"author":58785,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-21T00:40:31Z","created":"2020-01-30T00:35:44Z","modified":"2020-05-03T12:10:53Z","version":636353,"slug":"8-bit-soul-eater","name":"8-Bit Soul Eater","body":"You are a Clydenth Soul Collector who is tasked with Protecting the Soul Eaters, the creatures that devour souls and release them to the underworld.\n\n![Peek 2020-05-03 01-42.gif](\/\/\/raw\/1a5\/e\/z\/33b2a.gif)\n\nEach Lunar Cycle, Soul Eaters go through the Moonsilet Ritual, which requires them to release the souls into the underworld.  During this ritual, the Soul Eaters become vulnerable and are unable to defend themselves, so that call upon the Soul Collectors to protect them from the Synarounth's, the sworn enemies of the Clydenth's.  Hordes of Synarounth's attack each Lunar Cycle with the objective of releasing soul's from the Soul Eater and allowing them ascend, with also the hope of killing Soul Eaters.\n\n**The Controls:**\n\n* **Movement** => AWSD, Arrow Keys, Gamepad-Directional\n* **Jump** => SPACE, J, Z, GamePad-B\n* **Fire** => H, K, X, GamePad-A\n\n![Peek 2020-05-03 01-35.gif](\/\/\/raw\/1a5\/e\/z\/33b28.gif)\n\n\n**Note:** v0.9.2 is the initial Ludum Dare release.\n\n\n## Release Notes\n\n### V0.15.1\n  -------\n* Added: Mac support\n* Fixed: Enemy Target follow bug\n* Fixed: Player Alpha channel reset when loading new level\n\n\n### V0.15.0\n  -------\n* Added: Linux support\n* Added: Soul Animation\n* Added: Additional Sound Effects\n* Added: Blood Effects when enemies die\n* Added: Enemy Death Sounds\n* Added: Enemy Pain Sounds\n* Added: Fireball explosions on collision\n* Added: Level 3\n* Added: Player sprite material modulation to grayscale based on health\n* Added: Ability to fire fireballs while climbing\n* Fixed: Fireball Collision with Platforms\n* Fixed: Player floating issue\n* Updated: Level 1 and Level 2 design\n* Updated: Gameplay params to improve gameplay experience\n* Updated: Enemy target follow\n* Updated: Creature Sprite to show health by linking health to alpha channel (transparency)\n\n\n### V0.9.2\n  ------\n* Initial Ludum Dare 46 Release","meta":{"author":[58785,145228,145231],"link-01-tag":[42337],"cover":"\/\/\/content\/1a5\/e\/z\/33b19.png","link-01":"https:\/\/jtsceioa.itch.io\/8-bit-soul-eater","allow-anonymous-comments":"1","link-02":"https:\/\/jtsceioa.itch.io\/8-bit-soul-eater","link-02-tag":[42341],"link-03":"https:\/\/jtsceioa.itch.io\/8-bit-soul-eater","link-03-tag":[42339]},"path":"\/events\/ludum-dare\/46\/8-bit-soul-eater","parents":[1,5,9,176557],"love":0,"notes":16,"notes-timestamp":"2020-05-12T15:27:52Z","grade":{"grade-01":28,"grade-02":28,"grade-03":28,"grade-04":28,"grade-05":28,"grade-06":26,"grade-07":26,"grade-08":28},"magic":{"cool":98.095063634385,"feedback":10,"given":25.5,"grade":27.5,"grade-01-average":3.346,"grade-01-result":1563,"grade-02-average":3.173,"grade-02-result":1529,"grade-03-average":2.654,"grade-03-result":2263,"grade-04-average":3.462,"grade-04-result":1641,"grade-05-average":3.673,"grade-05-result":1169,"grade-06-average":3.458,"grade-06-result":755,"grade-07-average":2.313,"grade-07-result":1769,"grade-08-average":3.346,"grade-08-result":1316,"smart":-14.719713457756}},"text":"You are a Clydenth Soul Collector who is tasked with Protecting the Soul Eaters, the creatures that devour souls and release them to the underworld.\n\n![Peek 2020-05-03 01-42.gif](\/\/\/raw\/1a5\/e\/z\/33b2a.gif)\n\nEach Lunar Cycle, Soul Eaters go through the Moonsilet Ritual, which requires them to release the souls into the underworld.  During this ritual, the Soul Eaters become vulnerable and are unable to defend themselves, so that call upon the Soul Collectors to protect them from the Synarounth's, the sworn enemies of the Clydenth's.  Hordes of Synarounth's attack each Lunar Cycle with the objective of releasing soul's from the Soul Eater and allowing them ascend, with also the hope of killing Soul Eaters.\n\n**The Controls:**\n\n* **Movement** => AWSD, Arrow Keys, Gamepad-Directional\n* **Jump** => SPACE, J, Z, GamePad-B\n* **Fire** => H, K, X, GamePad-A\n\n![Peek 2020-05-03 01-35.gif](\/\/\/raw\/1a5\/e\/z\/33b28.gif)\n\n\n**Note:** v0.9.2 is the initial Ludum Dare release.\n\n\n## Release Notes\n\n### V0.15.1\n  -------\n* Added: Mac support\n* Fixed: Enemy Target follow bug\n* Fixed: Player Alpha channel reset when loading new level\n\n\n### V0.15.0\n  -------\n* Added: Linux support\n* Added: Soul Animation\n* Added: Additional Sound Effects\n* Added: Blood Effects when enemies die\n* Added: Enemy Death Sounds\n* Added: Enemy Pain Sounds\n* Added: Fireball explosions on collision\n* Added: Level 3\n* Added: Player sprite material modulation to grayscale based on health\n* Added: Ability to fire fireballs while climbing\n* Fixed: Fireball Collision with Platforms\n* Fixed: Player floating issue\n* Updated: Level 1 and Level 2 design\n* Updated: Gameplay params to improve gameplay experience\n* Updated: Enemy target follow\n* Updated: Creature Sprite to show health by linking health to alpha channel (transparency)\n\n\n### V0.9.2\n  ------\n* Initial Ludum Dare 46 Release","title":"8-Bit Soul Eater"}