Long Live The King by JavaSaurus

*STORY*
Hear ye Hear ye,
Let it be known that the King of the land has perished in his sleep. Word came to the throne of a bastard son, who shall remain unnamed from this day forth. The King's brother shall usurp the throne and has declared he will reign with iron hand. If the King's son, rightful heir to the throne, does not reach the castle alive, this shall be seen as a decree in which the prince relinquishes his right and bloodline...
His mother, the Lady, has instructed you to move the Prince to the throne, avoiding the Royal guards who have been instructed to stop you.
Move at night... Move bravely, but most of all ...
KEEP THE PRINCE ALIVE...
*GAMEPLAY*
Run from one safehouse to the next, defeating all royal guards that are trying to take the baby prince. Be careful, once you drop the baby you will not have much time to pick him back up... All guards need to be defeated in order to enter the next safe house. Eventually you will reach the castle, but even I can not tell you what madness awaits within !
Pro Tip : An airborne baby will punish you less than leaving it on the ground, You will still need to pick him up as quickly as possible though !
UPDATE
LD Voting is well underway and we've easily reached the minimal requirements. THAT MEANS I feel entitled to release the list of cheats I implemented, just type the following words during the game :D ENJOY
HULK one shot all enemies
IQUIT warp to the boss stage
IAMSPEED grants superhuman speed
BIGBABY self...explanatory !
Today I did a major graphics update, rescaling the sprites mostly to make sure they are the same pixel size as the main characters. Also added some small UI changes (an indicator to see the baby when it's dropped, a more fitting "timer" visual, foreground trees become transparent etc...). But the biggest change would be the implementation of the secret knock ! :)
There now is a macOS version. Note that at this time I can't test this so please let me know if anything is off !
*CONTROLS*
The control scheme for Long Live The King is extremely simple. You press [F] to wield your staff, use the arrow keys to run around and press the [DOWN] key to pick up the baby in case it was dropped.


Long Live The King is a beat em up game developed during Ludum Dare 46, as a Compo submission. This entails that all assets (including audio) and codebase were developed within a timespan of 48 hours.
| Youtube | https://github.com/Javasaurus/LD46 |
| Youtube | https://javasaurus.itch.io/ld46 |
| Youtube | https://javasaurus.itch.io/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/long-live-the-king |
Ratings
| Overall | 350th | 3.608⭐ | 67🧑⚖️ |
| Fun | 432th | 3.4⭐ | 67🧑⚖️ |
| Innovation | 383th | 3.469⭐ | 67🧑⚖️ |
| Theme | 192th | 4.023⭐ | 67🧑⚖️ |
| Graphics | 233th | 3.852⭐ | 66🧑⚖️ |
| Audio | 331th | 3.357⭐ | 65🧑⚖️ |
| Humor | 232th | 3.398⭐ | 66🧑⚖️ |
| Mood | 275th | 3.532⭐ | 65🧑⚖️ |
| Given | 54🗳️ | 68🗨️ |
A little question though, is there a "win state"? I managed to reach the castle but nothing really happened so I kind of assumed that was the end, unless I encountered a mean bug =)
A good way to show progression easily would be to have different guard types for different legs of the journey; maybe even different moves you could learn along the way.
Anyway, I loved the Yoshi approach to parenthood.
I have the same question than @gaminghamster does the game have an ending in the castle?
@julienlussiez That's one of the biggest compliments I've gotten ! Kingdom's great :)
Lots of things worked really well for this. I thought for the first level this was going to be another entry that didn't have time to render the health bar, but there wasn't one. It was all about the baby, which worked really well.
The pixel art was fun, the sounds felt nice and thwacky, the story was nice, not over done.
There was a moment when I was whacking the crap out of a dozen dogs and guards all hidden behind a bunch of trees I couldn't see anything, then the baby went sailing above the trees, peppered with arrows, where I could finally see him, run under him, catch him, and finish off the enemies. Absolutely brilliant. I started feeling the baby was just as much a hero as my main character. They made it through a lot.
As for issues, nothing major.
There were some graphical glytches in the trees, mostly to the top right I think, where they'd flicker a bit. Not a big deal. The character looked a little blurry when running sometimes.
Loved it. 10/10, would whack bad guys for a baby again.
Edit: Forgot to add, knocking three times to end a section felt really nice. Set the mood really well with a really simple action. Inspired.
Anyway, BOUNCE IT ALIVE, I liked it. Nice graphics and audio. I can see Unity 2D lighting shining in there. <3
Good luck and thanks for the geim.
Nice little game. Baby sound were adorable :sweat_smile:
@voidsay Linux is underrated ! I'm sorry I couldn't build for mac...
@astrolabe @nsadie Oh gosh... I hope you at least had fun :D Maybe the game would benefit from having a bit lower HP enemies... There should be a HULK cheat though to fix that !
@pillitoka Thank you ! That was the prototype for "secret knocks" but I never got round to implement it. 2 days is very very very short unfortunately!
@andidebob Thank you !That is a really big compliment ! :) I'm nowhere near Kingdom levels , my pixel "art" resolution is all over the place...Lessons learned for next time !
As other have told, having a more complex combat system would be nice, because right now my strategy is "go ahead, amass the ennemies, mash the button, and get back the baby" ^^ Could be nice to have shield, charged attacks or combo ;)
Nice game! As you heard me say a lot during the stream, mixing pixel-art resolutions is a big no-no for me ^^ As for the gameplay, the bashing and baby-bouncing was quite fun, but I felt the game should have been a lot shorter. Towards the end I did not feel that the game was more challenging, just that I had to face more waves of the same(ish) enemies.
email:m.shahiri.m@gmail.com
my LudumDare Game:
https://ldjam.com/events/ludum-dare/46/social-distancing-for-ladybugs
That was funny and stressfull at a time...
Sometimes I had to press F to make the baby fly and catch it, couldn't just pick it up but apart from that - thumbs up
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615922637?t=1h39m18s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin