Void Drifter by RampageBunneh

[raw]
made by RampageBunneh for Ludum Dare 45 (JAM)

Slumbering in an escape pod floating through the endless void.

You awake due to the shock and loud noise caused by bumping into the husk of an abandoned ship. Boarding the ship, you manage to get the life support, engine and weapons systems online.

:exclamation:It's payback time:exclamation: Main Menu.gif

Controls:

W - move forward

A - turn left

D - turn right

Space - shoot/skip cutscene

F5 - Restart game

Objective:

Shoot everything that isn't you and gather the scrap to trade for better systems and new tech.

Preview of level complete screen with options to upgrade systems, purchase new tech and repair ship's hull that didn't make it into the LD build of the game: Level Complete.png

Thanks to everyone else mentioned in the credits for the amazing work they provide for others to use freely: Credits.png

Ratings

Given 7🗳️ 2🗨️

Feedback

aderix
08. Oct 2019 · 10:06 UTC
Nice game but I don't see how it fits the theme
4quet
08. Oct 2019 · 10:09 UTC
Hey great work ! I think the controls are a bit too hard to master, and you should really write somewhere what they are :)
The graphics and visual effects are beautiful, I love the ships designs, well done :thumbsup:
CatilianGames
08. Oct 2019 · 12:57 UTC
Really cool game, at one point it said I was victorious but nothing changed. Aside from that, really cool effects, art and sound.
Alexander Ravenheart
08. Oct 2019 · 15:46 UTC
@aderix Thanks for playing the game. The design of the game is as follows: you are a survivor trapped in an escape pod, slumbering, until you awake to the loud impact caused by your pod crashing into a derelict ship. You board the ship and manage to get the basic systems (engine, life support, weapons - should be only a burst laser at first) up and running. You scrounge the universe for scrap to upgrade the systems, get better systems and in the end have your revenge.
Unfortunately due to this being my first video game project, having to learn Godot from zero and being our first project as a team, we didn't manage to implement all the features we planned. But we will continue to make updates to the game post LD.

@4quet Thank you for playing the game. We have @rampagebunneh to thank for the superb pixel art graphics and coming up with the idea of generating random ship styles from a predefined set of body parts. Particle effects and ship generation implemented by @adrians. We will take a look at refining the controls in a later update.

@catiliangames Thanks for completing the only level we managed to implement. :smile: I didn't have time to implement the victory and lose screens so I just displayed the corresponding message on the overlay. Art designed by @rampagebunneh , music and sound effects designed by @rampagebunneh and others mentioned in the Credits of the game accessible from the main menu. @adrians is responsible for implementing the particle effects.
Palemek
08. Oct 2019 · 20:04 UTC
Great art, cool sounds and retro atmosphere. Short introduction scene is super cool and we really wish that there would be second level <3 maybe some asteroids are too fast to be avoided and could be slower? Really well executed small retro game, thanks!
Alexander Ravenheart
08. Oct 2019 · 22:18 UTC
@palemek Thank you for playing the game. We intend to continue development of this game post LD and make it into a full fledged game with multiple levels, weapons, upgrades, ship types and more. You can follow the project on Github and be notified of updates and/or releases.
miu
08. Oct 2019 · 23:24 UTC
I like the retro atmosphere, unfortunately like any azerty keybord user really difficult for me to play but I kinda enjoy it
Alexander Ravenheart
09. Oct 2019 · 04:38 UTC
@miu Thanks for playing the game. I added rebindable keys and gamepad support to the list of features to implement after LD is done.
GuitarBro
09. Oct 2019 · 05:59 UTC
Ooh, I like the art style. Got some nice gradients there. Gameplay seems pretty Astroids-esque with the controls and wrap around screen but still pretty solid. The sounds effects also fit pretty well. It's too bad you didn't get the upgrades screen in, looks like it would have been pretty cool.
AdamCYounis
09. Oct 2019 · 06:04 UTC
I liked the art style and the UI, I thought the effects and feedback were good. The gameplay seemed a bit un-dramatic, in that the enemies didn't feel very "present", more like hazards. The ending was also very abrupt. With more time, i can imagine some more depth would have been added to the game, but the foundation was definitely there.
Alexander Ravenheart
09. Oct 2019 · 06:11 UTC
@guitarbro @adamcyounis Thanks for playing our game. The enemies' behaviour was a last minute implementation so yeah, that's definitely gonna be replaced with a decent enemy AI. We will continue development of the game after the LD rating period ends and make it into a full fledged game. You can follow on github to be notified of future updates/releases.
Jake Marks
09. Oct 2019 · 16:37 UTC
Sweet art style. Would love to see it once some of the progression stuff is implemented. If you're interested here is the video of a playthrough!

https://www.twitch.tv/videos/492219632
Alexander Ravenheart
09. Oct 2019 · 18:06 UTC
@jake-marks Thank you for playing our game. There are many features planned for this hobby project, among which is also a 2-4 player couch versus mode. Make sure to follow the project on Github to be notified of future updates/releases.
m.dam
10. Oct 2019 · 14:58 UTC
Nice visuals! Not sure how the theme is integrated though...