MiniRPG! by Ktao

It's an RPG, but mini (get it?). It's a short little adventure game where you have to find all the items you lost and bring them home. I didn't have time to add more than a few sound effects, and no time for music, which is a shame, but hopefully it won't deteriorate too much from the experience. This is my first time doing any pixel art whatsoever, so critiques on the art are especially welcome.
Changelog: - Fixed game breaking bug that prevented players from accessing 2/3rds of the map. - Fixed game breaking bug where game would crash when you gave the banana to the monkey. - Fixed game breaking bug where velocity when enter door in slime cavern would carry you off the map - Fixed game breaking bug where slime would get a null reference exception where shot instead of dying - Fixed bug where the game wouldn't reset progress, causing players to have to close and re-open the game. - Fixed bug where players couldn't interact with pause menu - Fixed a game breaking bug where players could fall off one side of the map - No new features added
| Youtube | https://www.dropbox.com/s/80amhbvj4reanfu/Scripts.zip?dl=0 |
| Youtube | https://ktao.itch.io/minirpg-ludum-dare-45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/minirpg |
Ratings
| Overall | 183th | 3.565⭐ | 25🧑⚖️ |
| Fun | 206th | 3.326⭐ | 25🧑⚖️ |
| Innovation | 276th | 3.152⭐ | 25🧑⚖️ |
| Theme | 145th | 3.696⭐ | 25🧑⚖️ |
| Graphics | 133th | 3.652⭐ | 25🧑⚖️ |
| Audio | 338th | 2.5⭐ | 24🧑⚖️ |
| Humor | 55th | 3.543⭐ | 25🧑⚖️ |
| Mood | 157th | 3.435⭐ | 25🧑⚖️ |
| Given | 14🗳️ | 17🗨️ |
It's a bit finneky and it can catch you off guard if you forget that it's a jam game (for example I kept going after the floating head and fell off screen, then opened the pause menu only to find that it doesn't work, luckily it was just the beginning of the game).
But you may forget it's a jam game as the aesthetic is really polished, the dialogues are witty and the game has a real good way to handle itself.
:D
**Good stuff**
- Pixel art is cute; particularly like main character and the ground tiles
- Variety of items, characters, and some dialogue
- Basic concept of exploring world, trading items around, and bringing them home to maybe earn the appreciation of your dad is a good take on the theme. I really like the item frame mechanic in particular; it reminds me of a grandmother pinning your drawings up on the refrigerator.
**Could use work**
- Audio is a bit grating, especially since there are few sound effects other than the one you get when you hit space. It's also a little bit odd that this happens even when you don't interact with an object successfully; I would expect maybe a quieter, lower beep indicating that there's nothing to interact with. In general, it's useful to remember that audio isn't just to make your ears useful during gameplay, it also gives the player some feedback on what they're doing in the world and in the interface.
- I think the design of the world could be a little more optimal for getting the player to learn how the mechanics work. Upon loading the game, my first thought was 'hey, a carrot, I'll go give that to my dad' before realizing that made it impossible to make any further progress. I'm not sure how you would resolve this (maybe just by making items removable from item frames), but it felt a little bad to have to go through the exposition again.
**Thanks for making this game, and good luck for the (brief) rest of rating season!**