Lamps by Dimini Inc.
You need to rebuild line to include more lamps in it using limited rotations. When you create loop with power source and lamps you get additional rotations if this loop contains more lamps than previous loops.
Controls * Arrow keys/mouse movement - select tile to rotate * Space/Left mouse button - rotate tile
(Keyboard method is the preferred one, because there is no camera movement when using only mouse, so you would be limited only to current view of the field part)
Changelog between original version and Version 0.0.2.1 (07.10.2020) * Fix for missing score background on the web version * Fix for unstatic Restart button position * Fix for the Restart button not missing focus after clicking * Fix for multiple target icons after restart * Fix for tiles generation problems on the restart * Fix wrong algorithm of remained actions calculation * Fix icon for the Windows version * Fix errors on the borders of the game field
Links for the both versions, 0.0.1.1 (original LD47 version) and 0.0.2.1 are available "Downloads and Links" section.

| Youtube | https://dmni.tk/lampsWin |
| Youtube | https://dmni.tk/lampsWeb |
| Youtube | https://dmni.tk/lampsInitialWin |
| Youtube | https://dmni.tk/lampsInitialWeb |
| Youtube | https://dmni.tk/lampsGit |
| Original URL | https://ldjam.com/events/ludum-dare/47/lamps |
Ratings
| Overall | 561th | 2.833⭐ | 26🧑⚖️ |
| Fun | 535th | 2.688⭐ | 26🧑⚖️ |
| Innovation | 374th | 3.146⭐ | 26🧑⚖️ |
| Theme | 531th | 2.917⭐ | 26🧑⚖️ |
| Graphics | 579th | 2.396⭐ | 26🧑⚖️ |
| Humor | 461th | 1.611⭐ | 20🧑⚖️ |
| Mood | 572th | 2.05⭐ | 22🧑⚖️ |
| Given | 57🗳️ | 6🗨️ |

Playing with the mouse worked. Nice puzzle game! I like the randomly generated levels (?) and the feeling of finally completing the circuit you worked really hard to get.
I'm not sure entirely what I was doing, but the mechanics seem to work well
Amazing work with such a limited number of parts, a real lesson in simple design.
Nicely done
@minibobbo, about disappearing lamps on the hitting of the space button - I suppose your situation is the result of two bugs - first bug is that Restart button does not lose focus after click and thus triggers on the space button click (as a temporary solution it is possible to click on the starting element - it will change focus and will not cost action), the other bug is some error in the restart code, which leads to the odd changes of tile types distribution.
@wiredsound, UI really should be improved, or at least fixed, as restart button changing position is not intended and score "successfully" lost its gray background on the web version.
One suggestion for improvement is instead of generating an infinite array of random pieces, I think the game would be more interesting with a several handcrafted levels where you can get all the lamps into a single circuit within the given number of moves. After the player does all of those then they can try a randomly generated puzzle perhaps.
I wanted the lights to turn on when they are connectend...
Thanks for submitting your game!

1 - Mecânicas, Aprendizado e Fluxo:
Fazendo a análise do ponto de vista da entrega original.
A mecânica me pareceu interessante.
O não funcionamento da rotação de alguns elementos me deixou frustrado e confuso.
O gasto de movimentos mesmo quando a ação não é frutífera também me frustrou.
Perde-se o botão de reiniciar o estágio se mexer muito no zoom da tela (isso atrapalha).
Se utilizar as setas e o espaço as coisas ficam meio confusas (criando duplicações da "mira" e fazendo elementos sumirem).
2 - Gráficos, Áudio e Narrativa:
Os gráficos são simples e suficientes para o conceito pretendido.
Senti falta de algum efeito sonoro para me dizer cada vez que eu fazia ponto (ou quem sabe uma mudança temporária na cor dos elementos).
Creio que narrativa não tenha sido o foco do projeto.
3 - Cultura:
O jogo fala bastante sobre eletricidade (Circuitos Elétricos 1 ou Física de Ensino Médio).
4 - Monetização:
Ao falar sobre Física, seria possível entregar o jogo para instituições de ensino.
Especialmente elevando os atributos lúdicos ao mesmo ponto que aumentando os diferentes desafios com diferentes elementos eletro-eletrônicos.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow:
Doing the analysis from the point of view of the original delivery.
The mechanics seemed interesting to me.
The failure of the rotation of some elements left me frustrated and confused.
The expense of movements even when the action is not fruitful also frustrated me.
The stage reset button is lost if the screen zooms too much (this gets in the way).
If you use the arrows and space, things get a bit confusing (creating duplications of the "crosshairs" and making elements disappear).
2 - Graphics, Audio and Narrative:
The graphics are simple and sufficient for the intended concept.
I missed a sound effect to tell me every time I made a stitch (or maybe a temporary change in the color of the elements).
I believe that narrative was not the focus of the project.
3 - Culture:
The game talks a lot about electricity (Electrical Circuits 1 or High School Physics).
4 - Monetization:
When talking about Physics, it would be possible to deliver the game to educational institutions.
Especially raising the playful attributes to the same point as increasing the different challenges with different electro-electronic elements.
Overall, a minimalistic but nice game. Congratulations!