Arkham Madness by Vertigon
UPDATE: I managed to get Unity to spit out a WebGL build, so Chrome users will be less unhappy.
THE SETUP:
YOU are a cultist dedicated to bringing the old ones back into the world. Control your dark minions to move along leylines throughout the Seattle metro area. Each move will cast a ritual at a given node, and if you return to a ritual site, you will GROW its effect, drawing ever-greater magical energies.
When you completely surround a city with corrupting rituals, an elder god will be summoned, with a strength relative to the strongest adjacent ritual. The greater the strength of the summon, the larger percentage of the population will be taken, adding to a higher score, so take the time to build your energies before completing a circle.
Beware however! A meddling group of Investigators are casting their own protective magic that will undo what you have wrought. They are dangerous, and will kill one of your members every time you happen to cross paths.
Complete the corruption of all the cities and the Great One will be pleased. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
THE DETAILS:
I was kicking around this mechanic in my head but it took a lot of rework to make a mechanic that felt well. That said, there's a lot of feedback as to how powerful your rituals are and how many cities remain that I didn't have time for. Also, the enemy is pretty uninteresting to compete with... it's definitely something I would have enhanced if I could.
I set up all the infrastructure to create more cities, but unfortunately didn't have time to set them all up. I feel that there is a twisted appeal to wreaking havoc on your hometown or a familiar place.
Created using Unity 5.3. The Web version uses Unity's WebGL, which loads a little slow on Chrome. The Windows version is a simple standalone ZIP.
THE SETUP:
YOU are a cultist dedicated to bringing the old ones back into the world. Control your dark minions to move along leylines throughout the Seattle metro area. Each move will cast a ritual at a given node, and if you return to a ritual site, you will GROW its effect, drawing ever-greater magical energies.
When you completely surround a city with corrupting rituals, an elder god will be summoned, with a strength relative to the strongest adjacent ritual. The greater the strength of the summon, the larger percentage of the population will be taken, adding to a higher score, so take the time to build your energies before completing a circle.
Beware however! A meddling group of Investigators are casting their own protective magic that will undo what you have wrought. They are dangerous, and will kill one of your members every time you happen to cross paths.
Complete the corruption of all the cities and the Great One will be pleased. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
THE DETAILS:
I was kicking around this mechanic in my head but it took a lot of rework to make a mechanic that felt well. That said, there's a lot of feedback as to how powerful your rituals are and how many cities remain that I didn't have time for. Also, the enemy is pretty uninteresting to compete with... it's definitely something I would have enhanced if I could.
I set up all the infrastructure to create more cities, but unfortunately didn't have time to set them all up. I feel that there is a twisted appeal to wreaking havoc on your hometown or a familiar place.
Created using Unity 5.3. The Web version uses Unity's WebGL, which loads a little slow on Chrome. The Windows version is a simple standalone ZIP.
Ratings
| Coolness | 37% | 1817 |
| Overall | 3.25 | 463 |
| Audio | 2.78 | 416 |
| Fun | 3.21 | 441 |
| Graphics | 3.08 | 480 |
| Humor | 2.96 | 220 |
| Innovation | 3.38 | 342 |
| Mood | 3.50 | 161 |
| Theme | 3.25 | 805 |
+ Liked the backgammon-ish mechanics
+ Interesting usage of theme xp
+ Nice graphics
Con:
- Lack of instruction, I knew what I had to do, but I didn't understand what was going on really
- AI doesn't seem very smart
Obs:
o Maybe a way to kill adventurers?
o Didn't see the point of the adventurers pentagrams...
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Great job!
The gameplay worked, nothing was bugged. Animation was smooth, lovely little glowy pentagrams and elder signs.
I was missing an end state. At one point I was sure I had all the cities eaten by Cthulhu's glorious tentacles, but the game kept going. I would've loved to see a message from Cthulhu that he was proud. :)
After figuring it out, it was a short but sweet game.
The game has lot of potential, especially if theres lot of players involved.
Nice animations and mood :)
Well done!
I was about to say the background map was against the compo rules because you didn't make it, however the more I think about it, the more I think Google Maps classifies as a "content generator." So never mind. :)