Searching the Unknown by purnatus

[raw]
made by purnatus for Ludum Dare 45 (JAM)

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Searching the Unknown is an adventurous game, about finding the truth about the past of the unknown character, who lost his memory. The ghost doesn't remember anything, nor how he looked like, therefore starts his adventure with nothing.

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And quite literaly, as the character looks invisble. The player's goal is to find objects from the character's past, and recover his memory of who he is and how he died, while traveling trough the space without "dying" again.

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Use the keyboard to navigate the invisible character trough the space, without colliding with the dangerous objects, and collect all of his memories.

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All the assets were created during Game Jam.

Ateliér Duchů, VUT FAVU

Ratings

Given 10🗳️ 0🗨️

Feedback

Gustav Andersson
08. Oct 2019 · 11:47 UTC
This game looks really beautiful. The only downside is that it feels like I can't maneuver sometimes when I'm to the side and trying to go to the middle, maybe that is how it is in space :smirk:
Eryph
08. Oct 2019 · 11:53 UTC
Absolutly loved the art style and mood !
But i think not seeing the character is making it more frustrating than it makes it difficult...
Good job !
Yomissmar
08. Oct 2019 · 12:27 UTC
Such a nice idea to make the game in space, it gives a sense of isolation that goes perfectly with the mood and the plot. Amazing art too. I just find a bit complicated to start with the invislbe character, it's original but maybe a small clue of where it is (maybe a shadow that shows sometimes) could help?

Really good job! :)
dimlight
08. Oct 2019 · 12:43 UTC
The graphic is nice with an interesting text, and the only thing confuses me is that the player's character is invisible, which makkes it hard for me to figure out where I am.
LadyPossum
09. Oct 2019 · 21:05 UTC
this was awesome, once i realized what to do. not seeing the character is pretty frustrating at first but worth it. i loved the style. you clearly worked very hard on this :)
pestodesign
12. Oct 2019 · 09:32 UTC
Great assets, this style suits the game well! Not seeing the character is an interesting idea but too much for me, at least a small amount of stardust as an indicator please. :)