Keep it Alive, Keep them Alive by jeremyfa
Keep it/them Alive!
Click on the ground to put numbered action stamps that will make your fellow walk to the right direction.

There are only 8 levels. I wish I had the time to add much more but you know... I hope it still gives a good taste of the concept.
The game was created with ceramic engine and the Haxe programming language. Music composed on Korg Gadget
Thanks for playing!
Ratings
| Overall | 94th | 3.947⭐ | 49🧑⚖️ |
| Fun | 73th | 3.968⭐ | 49🧑⚖️ |
| Innovation | 138th | 3.872⭐ | 49🧑⚖️ |
| Theme | 838th | 3.255⭐ | 49🧑⚖️ |
| Graphics | 425th | 3.585⭐ | 49🧑⚖️ |
| Audio | 121th | 3.773⭐ | 46🧑⚖️ |
| Humor | 760th | 2.213⭐ | 42🧑⚖️ |
| Mood | 360th | 3.413⭐ | 48🧑⚖️ |
| Given | 36🗳️ | 41🗨️ |
Some thoughts:
Some levels are a bit stressful when you have to replace the commands while simultaneously figuring out the numbers and commands of the level. Placing visible commands (e.g. arrows) instead of numbers would be helpful imo. I would also like to have more time in the beginning and hit a "Go"-button once I'm done with placing the initial numbers.
Just, add a checkbox to be able to stop the music.
And maybe a "Go" button or a Countdown, sometimes we can't do something and be forced to retry again and again and again xD
So Good Job !!!
You could have explained the controls a bit more. Since the commands are numbered it seems they have to be placed in order but you can also move them around. The numbering also logically connects them to the numbers on the keyboard so it was a bit confusing on the first level.
Good work!
**Thing I like**
- overall concept and idea is amazing
- music adds up atmosphere to the game
- mechanics and level design
**Things that could be improved**
- Consider option that you can first lay out your movemnt objects and then start the level, it opens up to create beautiful levels and removes click intensive/stressful replacing of tiles
- better animation for jumping (maybe instead of jumping some "bridge" will be created
Overall amazing work in 48 hours
@ellenary Yes, it's not easy to find the right level of guidance in the game. I chose to display a tip in some levels when we lose them so that it gives a chance to the player to find out by himself on a first try :)
I'd love to see how this evolves if you develop it further!
I like the music and audio, and the minimalist graphics are perfect for this sort of game.
Personally I'd like a bit more focus on thinking and less on speed, but that's a matter of what you want the game to be, not of what's "best".
Music was really good as well. Congrats, great game.
Great job !
I agree partly with @celia14 – it might be good to indicate more clearly what the behaviour of the … rectangles? will be in the level. I knew that it said in the top left, but I also assumed that a red rectangle will always keep going forward, so I was briefly confused when I encountered the level that looked
exactly the same as a previous one, but had a different behaviour.
The mechanic of picking up an instruction after it was placed could make the game a lot different (turn it from a puzzle game into a puzzle+reaction game), but it seems to have been used only in the one level.
Great music, very nice minimalist graphics and UI, nice puzzles but I would wish there were more levels.
I wish there'd been more to it! But thanks for making it, I had a great time~