Save the King by MrBamboo
Lundum Dare 46 submission
The game consist to save the injured King by bring it back to the castle before he dies. You have to mine rock to build roads, build road to pull king and ...
wait for it ...
can't finish the game because I missed time to finish hahaha.
Missing / Comming soon feature (after jam): - King life bar (have to hurry before he's dying !) - Cut down trees to get wood - Iron vein to get ore - Craft wood and iron to create tools (will be needed to mine/craft) - Get wheat to make bread - Feed King with bread to increase his life - A castle at the end of the path
Ratings
| Overall | 1071th | 2.381⭐ | 23🧑⚖️ |
| Fun | 1050th | 2.262⭐ | 23🧑⚖️ |
| Innovation | 715th | 3.05⭐ | 22🧑⚖️ |
| Theme | 916th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 570th | 3.37⭐ | 25🧑⚖️ |
| Humor | 744th | 2.25⭐ | 18🧑⚖️ |
| Mood | 927th | 2.559⭐ | 19🧑⚖️ |
| Given | 25🗳️ | 2🗨️ |
Really like the motion of the water, adds a lot to the style.
Very ambitious, and it's a shame you couldn't get further. Is the path of the road predefined? I couldn't chose very much and they stopped continuing the road on a corner of the river.
I know you weren't able to get as much game in here as you'd wanted to, but this was a neat game! I really liked how the rock cubes, as they were mined, shrank down to ground level... it was a really elegant way to tell the player the resource was being depleted! The way the water cubes waved was another neat aesthetic touch. The graphics were really unified too! Between the low-poly models and flat shading, everything looked really good together. I definitely noticed some weird behavior trying to drag the king, and issuing multiple orders to one character, but I know how you don't often get time to test and check stuff. Especially when you have ambitious plans! Even so, I had a good time with this, and wish you luck continuing it! Thanks for making this!