Gumball by eva

Place tiles, keep Gumball alive! And collect bubble gum!
I'm late but I started on Sunday, I swear!
| Youtube | https://evalee.itch.io/gumball |
| Youtube | https://evalee.itch.io/gumball |
| Original URL | https://ldjam.com/events/ludum-dare/46/gumball |
Ratings
| Overall | 792th | 3.671⭐ | 37🧑⚖️ |
| Fun | 1258th | 3.3⭐ | 37🧑⚖️ |
| Innovation | 412th | 3.729⭐ | 37🧑⚖️ |
| Theme | 397th | 4.057⭐ | 37🧑⚖️ |
| Graphics | 285th | 4.3⭐ | 37🧑⚖️ |
| Audio | 307th | 3.843⭐ | 37🧑⚖️ |
| Given | 26🗳️ | 26🗨️ |
I hope that you will improve it because you got something.

Gosh I dig the look and vibe of this game so much. Amazing that you were able to make something this polished looking in an even shorter time frame.
Letting players choose the tile, add ramps, and increasing the map size could make this a full on puzzle game down the road! :smile:
I suggest a mobile version for it, I think it could work well!
The interface was a little confusing at first (i didnt realize it was randomized) but after i figured that out it was fun. Nice game! Started on Sunday, whaaaaaat!?
Great entry!
Gameplay-wise it was a bit frustrating for me, as I wasn't sure what I will place when clicking on the tile. Sometimes it would be ground, sometimes wall and sometimes hole, which I don't think I should be placing at all anyway, as it's only purpose is to kill the player.
Just a minor nitpick really, the mechanic itself is great and could be really fun if added few interactive elements and maybe procedural generation, so that you can move in any direction by buliding floor there.
Keep it up! Cheers!
Overall, I think this game is really fun! I could totally see it become a mobile game or something as well.
@juice-lizard Definitely want to brighten up the colors if I work on it again.
@jared-york Interesting. I move the character below the ground when they're dead and sometimes you can see them through the holes in the ground. If you can click to restart, then it's the game over state working as intended, but not communicated.
@runuchok Ah that makes sense. I wanted to create more tiles you could place that had different movement properties, like a moving walkway, so you could have a little bit more control.
Nevertheless, I liked I very much. :)