Wayward Souls by intXparts

[raw]
made by intXparts for LD34 (COMPO)
[Description]
2D Platformer about Wayward Souls. Mostly story driven. Hope you enjoy! =)

[Theme Chosen]
Growing

[Install/Run]
For windows, download the zip file referenced in the windows link below. Extract the folder and run the executable condensed.exe.

For anyone that has python 3.4 installed on their system with pygame, you can run this game with the source referenced in the gitbhub link below. Execution is as simple as running:

python program.py

once everything is downloaded & installed.

[Controls]
A - Left
S - Crouch
D - Right
Space - Jump
ESC - Quit

[Created with]
Art - GIMP
Audio - audacity
Programming Language - Python 3.4 using pygame (SDL) library & py2exe
IDE: Pycharm

[Sounds]
Wall breaking: rapid succession of making explosion noises with my mouth
Grunt: imitating an animal grunt
Eating: actual eating of cereal sped up 2x

[Bugs]
There is one collision bug I haven't addressed yet with crouching - working on it.

Ratings

Coolness 71% 3
Overall 3.14 559
Audio 3.31 193
Fun 2.97 617
Graphics 3.03 515
Humor 3.78 53
Innovation 2.95 602
Mood 3.15 351
Theme 3.03 873

Feedback

jcwelgemoed
14. Dec 2015 · 13:50 UTC
Nice entry. Could not progress once I met the narrator though.
nexust
14. Dec 2015 · 14:01 UTC
I feel that the humour of this game, if worked on for longer than 48 hours would make it worth playing alone. However, the gameplay was very floaty in terms of platformer physics and that really slowed gameplay. I liked how momentum was kept when wrapping back to the top of the screen but I had trouble figuring out where I would pop up when falling. I'd suggest keeping the x position unless you change position to create some element of puzzle in which case I think it could work but it needs to be more clear.
Treat the player like they've never played a game before. Your mechanics will be painfully obvious to you but mysterious to the player.
Overall, massive potential but it needs polish.
🎤 intXparts
14. Dec 2015 · 14:26 UTC
@jcwelgemoed Thanks! Did you eat the box of cereal in front of him? The narrator will suggest you to hit the escape button which will close the game. I know it was not the most robust way to end the game.
🎤 intXparts
14. Dec 2015 · 14:35 UTC
@nexust Thanks for playing my game and giving awesome feedback! I definitely agree with you. I wanted to implement more for the player to do, have alternate story paths, and add more 'weight' in the physics for sure.
Jimbly
14. Dec 2015 · 15:23 UTC
Great little game! Short and sweet =).
Piscythe
14. Dec 2015 · 18:12 UTC
The voice acting is amazing. Trying to figure out the platforming physics and wonky screen wrap, not so much. On the bright side, I laughed, especially at the ending.
TheWzzard
14. Dec 2015 · 18:22 UTC
The narrator audio is very very quiet, running it through compression can help boost up the signal without clipping, but it will make any artifacts or noise in the recording more apparent. Worth looking into if you plan to do more games with narration.
uthamon
14. Dec 2015 · 18:34 UTC
Adorable game, this whole thing with narrator speaking, eating these crunchies and breaking the 4th wall by telling to hit escape button. This game has potential to be expanded, with more levels and story about the relationship with narrator. Congrats, I've really enjoyed it.
Peekotus
15. Dec 2015 · 23:24 UTC
Humor was great but controls were weird.
Archonthewizard
17. Dec 2015 · 00:17 UTC
Hilarious voice over! Great job - thoroughly enjoyed it
architect404
17. Dec 2015 · 21:11 UTC
great narration, shame it was so short! would have loved to continue the story further
Hot Box Games
17. Dec 2015 · 22:11 UTC
Pretty Graphics and sweet sound design :)
Excellent entry!
Coomzy
17. Dec 2015 · 22:38 UTC
Liked it, but too short.
speciesUnknown
19. Dec 2015 · 16:07 UTC
I couldn't get past the point where I met the narrator and ate his toasties, was that supposed to be the end? I pressed Esc and the game still exited. You should definitely expand this game, add a story and things to discover.
zenmumbler
20. Dec 2015 · 15:53 UTC
I first thought that crouching broke the 2-button control scheme — I managed to get to the end without jumping — but you only went with growing so never mind that.

Bit short but a cute little story.
blubberquark
20. Dec 2015 · 21:02 UTC
Sometimes your sprite does not turn turn around to look left, but goes left anyway.

-bob
Joror
24. Dec 2015 · 00:36 UTC
The platforming fall-randomness was a bit weird as a mechanic, but I enjoyed the voice-acting and humor.
NirabazGAMES
04. Jan 2016 · 22:29 UTC
nice game)