Icebreaker by tab1bit0

[raw]
made by tab1bit0 for Ludum Dare 46 (JAM)

Break your way home through the harsh frozen sea.screen-00.pngscreen-01.png

Ratings

Overall 891th 3.625⭐ 26🧑‍⚖️
Fun 824th 3.52⭐ 27🧑‍⚖️
Innovation 371th 3.75⭐ 26🧑‍⚖️
Theme 550th 3.98⭐ 27🧑‍⚖️
Graphics 848th 3.88⭐ 27🧑‍⚖️
Humor 1407th 2.667⭐ 23🧑‍⚖️
Mood 1240th 3.391⭐ 25🧑‍⚖️
Given 48🗳️ 9🗨️

Feedback

Kyle Bowman
21. Apr 2020 · 03:25 UTC
Pretty cool graphics and mechanics. I couldn't play for more than like 10 seconds because I would just hit a rock and immediately sink. I couldn't seem to click on the rock either to break it or anything.
mlkvr
21. Apr 2020 · 11:57 UTC
Yep i have same problem how to pass the blue rock?
jsladovic
21. Apr 2020 · 12:00 UTC
It's a cool idea, but the concepts should've been explained a bit better, I understand now how the ship turns, but it was only through trial and error that I found that out.
LaZZyDev72
21. Apr 2020 · 12:05 UTC
Graphics are very Good. but i cannot pass blue rock
Llewellyn and Michael
21. Apr 2020 · 12:15 UTC
Great game, I had loads of fun, it just needs a more thorough tutorial though that is why the other commenters are confused (for clarity the purpose is to only break white ice if you do not break the white ice your ship will turn allowing you to avoid the blue ice) hope that helps :wink:
🎤 tab1bit0
21. Apr 2020 · 12:22 UTC
Thanks everyone for your feedback!
Sorry, the mechanics is not properly explained.
The ship turns by itself if there is an ice floe in front of it. But it can't evade a blue iceberg.
tuesi
22. Apr 2020 · 09:02 UTC
Nice game, really like the models and the whole feel of the game. It was also bit weird that the game started of with the continue button and not start.
Maytch
22. Apr 2020 · 09:08 UTC
@tab1bit0 This is a really cool concept once you figure out it turns automatically! If you put an instructional image with text at the top of your page both on ldjam and itch demonstration that you turn when you hit white ice then it'll help a lot of people and they won't give up!
jk5000
22. Apr 2020 · 10:38 UTC
A fun and a interesting little puzzle game. I love the games visual style, but it really needs some music/sound effects. Overall an good jam game. Well done.
CodingNinjaJoas
22. Apr 2020 · 12:40 UTC
Lots of fun playing this game, really nice entry!
MajinBuuBop
22. Apr 2020 · 13:21 UTC
Hey great game I really enjoyed the mechanics and art style! I liked the trial and error nature of the levels. Good job!
Wizart
22. Apr 2020 · 13:31 UTC
I could not break the ice. I liked the graphics
OveRMolo
22. Apr 2020 · 13:33 UTC
Little bit confusing at the beginning but nice mechanic.
Pedro Miranda
22. Apr 2020 · 13:45 UTC
Really neat agame! I like the idea is great, a good puzzle concept. Adding some sounds would be awesome and an option to speed up the boat would be nice as well.
I had some problems with the tutorial, once I've opened it I could not exit it and had to refresh the page to reload the game.
Also I didn't managed to get through the first ice block untill I've read in the coments that the boat changes position as it hits a snow block, maybe adding it to the ldpage would help future players.
Anyway, great game, solid entry! Congratz!
Jivers99
22. Apr 2020 · 19:03 UTC
Good strategy game, should maybe give a bit more time on level 2 to react, I could barely even destroy the necessary ice in time. Great game!
omer1615
22. Apr 2020 · 19:11 UTC
Fun puzzle game, really good pacing with levels, introducing mechanics slowly was a good choice. Didn't feel lost at all. Mechanics were satisfying. Would play it again if there was more levels.
Nurk
23. Apr 2020 · 13:24 UTC
Graphics are cool ! I like the concept but the input are pretty hard to understand for the first time. And we have only one solution, it's frustrating to loose cause the start is not perfect. :/ But well done ! It's a good game with good concept !
thecrancher
23. Apr 2020 · 23:49 UTC
Hey There, I think this idea was pretty close to original. It was fun figuring out what to do next. I do think it could be helpful to have one worker cut a tree then take out the tile under it. But I do think that could effect the level design. Also, I know we had limited time, but sound effects would really make a difference. I think that the puzzle element at the beginning of the game could fit better towards the end of the 3 levels. Also, having a mode where you could drop ice instead of getting rid of it, or even possibly being able to do both(but that might make it too easy). You could also make the instructions a little more simple. Like saying "Click ship, then double click the ice" to make it a little bit easier to understand. Great job!

-Cranch