My family is me by MacabreArtGames
A virus has decimated the world's population. Luckily, people like him still have their source of motivation to keep them moving on: His family, still out there caught in the middle between chaos and disaster. He wants to survive... alongside his family.
Because he always says, and always will, "My family is me."
Controls
W A S D to move
L-click to fire
J journal
I inventory
ESC pause/restart




| Youtube | https://macabreartgames.itch.io/my-family-is-me |
| Original URL | https://ldjam.com/events/ludum-dare/46/my-family-is-me |
Ratings
| Overall | 1510th | 3.368⭐ | 21🧑⚖️ |
| Fun | 1507th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 1814th | 2.974⭐ | 21🧑⚖️ |
| Theme | 1286th | 3.632⭐ | 21🧑⚖️ |
| Graphics | 1650th | 3.289⭐ | 21🧑⚖️ |
| Audio | 1234th | 3.025⭐ | 22🧑⚖️ |
| Humor | 1477th | 2.618⭐ | 19🧑⚖️ |
| Mood | 1462th | 3.263⭐ | 21🧑⚖️ |
| Given | 191🗳️ | 6🗨️ |
I was confident I figured out how to play, and started again, dragged all my items from the starting inventory again to my quick select bar, and lasted a day. The journal popped up as I was outside, and I was instantly killed because the zombies attacked my person who stopped running to write an entry in his journal.
There seems to be a sort of quality system to the foods, as some food dramatically decreased the thirst meter, and there is not that much water to be found. There is no feedback to getting hit, something the character would grunt but I had to keep one eye on his health icon. I'm guessing the character can be poisoned sometimes.
I do enjoy how much there is in the game, it is a large map to explore with plenty of baddies. Though only one house is really needed to go to if the boxes keep spawning like they did for me. Naming the son Ludum is funny, and rapidly pressing reload makes me think the guy is a clockwork soldier. Having some more explanation on how to play the game with some tutorial would help out a lot, and rework the journal system so it is only from inside the house.
i liked the gameplay and the idea.
It feels good to squish the enemies.
Very polished game, well done! :grinning:
The inventory positioning when you move items I think needs to be aligned a little better, needs to be center aligned rather than away from the cursor. Maybe a mouseOver would be useful to explain what each of the items does. Might be good to start with one weapon and/or everything else already in the inventory bar so players can get use to them quickly.