Inside Divine Comedy by Yulia_li
The game is inspired by the work of Dante Alighieri, as well as Hieronymus Bosch paintings.
Control the player by WASD or arrow keys. Watch out for beasts. Which one did you like the most by the way?
Made by Daria Zaitseva and Yulia Likhomanova.



| Youtube | https://zircle-life.itch.io/inside-devine-comedy |
| Youtube | https://zircle-life.itch.io/inside-divine-comedy |
| Original URL | https://ldjam.com/events/ludum-dare/47/inside-divine-comedy |
Ratings
| Overall | 932th | 3.407⭐ | 29🧑⚖️ |
| Fun | 1283th | 2.893⭐ | 30🧑⚖️ |
| Innovation | 1251th | 2.889⭐ | 29🧑⚖️ |
| Theme | 875th | 3.556⭐ | 29🧑⚖️ |
| Graphics | 401th | 3.983⭐ | 31🧑⚖️ |
| Audio | 367th | 3.68⭐ | 27🧑⚖️ |
| Mood | 302th | 3.87⭐ | 29🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
Thanks) This is the second circle of hell, where you can feel the fine line between satisfaction and punishment. And probably these berries are poisoned)))
Thank you!
Good entry!
Overall, love your attention to the theme, love the inspiration (The Divine Comedy is an incredible classic and I think you brought it to life quite nicely here). The background visuals were stunning, and discovering new enemies was always a treat.
not possible to lose, you just restart your current circle of hell... but hey, that only increase the feelings of being trapped in there!
The atmosphere is creepy in a good way. The music fits it pretty well. It sent maybe a few chills up my spine, but that's a good thing too as I see that's what the meant is meant to do along with being stuck in a loop :) Nice job<3
I knew right away that I should go for the berries, but after collecting a few it took me a bit to realize they transferred into hearts, the berries should be hearts.
Bounding boxes were difficult to determine, in this style game they need to be very clearly definable, so the player doesn't feel cheated by a suspected near miss of the visual triggering a collision.
Looks like there was a bit of effort put into the sprite animations, and while I liked the creative creatures(namely the fish with legs(Monty Python inspired?)) they felt out of place on this super polished background. I wanted them to be more glowy, ghastly, high def gouls.
Not sure about the controls, I ended up tapping the left and right arrows a lot which resulted in a more lane change type movement than holding it down which was smooth. I likes the precision the lane change type movement gave me. I wanted this lane change movement to be buffered, I wanted to be able to tap the right arrow 5 times fast and have the 5 sequential lane changes unfold.
The background, along with the ambient sound, set a great atmosphere, it drew me in to complete I think 7 circles.
Good Job! Beautiful Atmosphere!