Save the pointer! by onesvenus
This is my entry for the Ludum Dare 46 competition with the "Keep it alive" theme and my first Ludum Dare!
Save the pointer is a small browser game with trippy visuals and music where you have to keep the pointer alive avoiding to collide with the circles that are drawn on the screen.
With 10 seconds per level, each level increases the difficulty.
How long will you be able to last?
| Youtube | https://github.com/ibesora/Save-the-pointer |
| Youtube | https://onesvenus.itch.io/save-the-pointer |
| Original URL | https://ldjam.com/events/ludum-dare/46/save-the-pointer |
Ratings
| Overall | 501th | 3.81⭐ | 23🧑⚖️ |
| Fun | 345th | 3.786⭐ | 23🧑⚖️ |
| Innovation | 461th | 3.69⭐ | 23🧑⚖️ |
| Theme | 466th | 4.024⭐ | 23🧑⚖️ |
| Graphics | 1912th | 3.025⭐ | 22🧑⚖️ |
| Mood | 1561th | 3.19⭐ | 23🧑⚖️ |
| Given | 10🗳️ | 13🗨️ |
I found it frustrating when a circle appeared under my mouse pointer. It would be cool if there was some kind of like sonar thing where we could see where a new circle would be appearing. Would also be interested in seeing my high score.
Great ideas about the sonar and the high score!
I would be nice to have something like a score that increases every second that would multiply by my size. So the bigger I manage to stay with more rings, the more score I get. As it is right now, there is no reason for to grow in size as 1 ring or 10 ring doesn't matter except make it harder for the player to sustain.
I would love to see some feedback effect when I get hit, like particle effect or screen shake.
After you die and restart the game, it says level 1 but the difficulty is not reset.
Good job, it was fun :)
I did think about the score thing, let's see if I have time to do that and thanks about the bug!
It's a good idea with an invincibility period.
Good luck.