Find my friends by xWilQ
All my friends are lost in the dark. Will you help me find them?
Help the plips find each other in the darkness, watch over them while they make their way to their destination. Be careful, for many dangers lurk in the dark and will try to snatch them.
The plips usually stay near a light source, and monsters don't like the light.
Use WASD to move camera Left click to throw down the glowstick where you want them to go
Code: Wiljam "xWilQ" | Audio: Roni "Haastaggi" | Art: Eli "Catlord"

Programs used: Unity, Garageband, Adobe Premier Pro, Firealpaca, Adobe Photoshop
| Youtube | https://xwilq.itch.io/find-my-friends |
| Original URL | https://ldjam.com/events/ludum-dare/46/find-my-friends |
Ratings
| Overall | 2396th | 2.778⭐ | 20🧑⚖️ |
| Fun | 2374th | 2.556⭐ | 20🧑⚖️ |
| Innovation | 1671th | 3.056⭐ | 20🧑⚖️ |
| Theme | 2252th | 2.974⭐ | 21🧑⚖️ |
| Graphics | 1564th | 3.368⭐ | 21🧑⚖️ |
| Audio | 1331th | 2.895⭐ | 21🧑⚖️ |
| Humor | 1953th | 2⭐ | 19🧑⚖️ |
| Mood | 561th | 3.75⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 0🗨️ |
Pros: great ambience and mood. I think with a couple of tweaks, the gameplay could be enhaced a lot!
I didn't see any friends for quite a while so I'm not sure if they didn't ever spawn or if I was supposed to wait a while longer or do something else.
The gameplay however is pretty simplistic and could use improvement. The "enemies" don't really hinder me much personally and I would have liked some kind of bonus or drawback when you get more friends so the gameplay gets spiced up as you progress. For example, more friends = increased radius for your light, but you attract more enemies toward you. This makes the gameplay not so repetitive at least and introduces variance to break up repetition. Nonetheless, since this is a short game, I understand it might not be one of the priorities.
Since there's not much to do in the game, I would appreciate a counter for how many friends I need to find. I wasn't sure if I had found all of them, or if the game simply didn't have an end for finding them. I couldn't see any more on the map. Having a counter would also give me a clear goal to what I have to work towards in the game.
About the map, I think it should not allow infinite scrolling with the arrow keys. Given the game screen is mostly darkness, it is easy to accidentally pan too far and lose your sense of space and direction especially since the game encourages you to "explore" the map.
Overall, good job on the art and mood.
Edit: I have to add that the movement broke the first time I tried it, which confused me for a few mins on how to play until I read the comments that it breaks at random, so for those who have trouble, refresh the page. Not sure if dev is able to fix it.