SPACE DILEMMA by argowen
SPACE DILEMMA is a Two-Button game where you have to destroy asteroids and other spaceships to entice the Boss to appear. Complete the game and it unlocks and unlimited Survival mode where ever 25,000 points creates a tougher boss.
Core game was created using Construct 2 Personal (brought it for the event never used it before usually work in C#/C++/.NET etc so wanted a different challenge).
Graphics all done with Paint.NET
Audio all my voice with a lot of usage of Audacity quite surprised how well they came out.
Can be played via the web at:
http://euridian.com/ld34_webtest/index.html
(embed didn't work very well however can be played from my site)
LINUX & OS/X versions are provided as is Windows versions have been tested.
All OS version include both x32 and x64 versions.
This is my first Ludum Dare and also first GameJam of any type main goal was to complete a project within a timeframe and not get distracted with details and other stuff.
Core game was created using Construct 2 Personal (brought it for the event never used it before usually work in C#/C++/.NET etc so wanted a different challenge).
Graphics all done with Paint.NET
Audio all my voice with a lot of usage of Audacity quite surprised how well they came out.
Can be played via the web at:
http://euridian.com/ld34_webtest/index.html
(embed didn't work very well however can be played from my site)
LINUX & OS/X versions are provided as is Windows versions have been tested.
All OS version include both x32 and x64 versions.
This is my first Ludum Dare and also first GameJam of any type main goal was to complete a project within a timeframe and not get distracted with details and other stuff.
Ratings
| Coolness | 50% | 3 |
| Overall | 2.80 | 814 |
| Audio | 2.58 | 509 |
| Fun | 2.16 | 929 |
| Graphics | 3.16 | 447 |
| Humor | 1.80 | 675 |
| Innovation | 2.33 | 876 |
| Mood | 2.47 | 770 |
| Theme | 3.54 | 642 |
Well use of the theme for the 2 buttons control.
Two thoughts:
- Really wish I could see further out, or at least get a minimap with most object's locations.
- Mixing insta-kill with slow auto-fire and fast-turning is interesting, but feels kinda unforgiving. Letting the player restart by just tapping a button (e.g. "r") might help death feel less off-putting.
Quite impressed you made the sound effects with just your mouth -- I wouldn't have guessed.
The game was extremely difficult, due to the enemy ships tailing you so close and being nearly as fast. Turning to shoot them was nigh on impossible. The other, more minor complaint, is the audio. Very repetitive and in your face, with no way to mute it. Otherwise, nicely done!
If you continue with this post-jam, probably worth tweaking one or more of these - even just having a healthbar would hugely change the gameplay experience
Once I got it down to a speed I could actually control, fun little game. Bit hard to not crash into some of the things while shooting them, but I guess that's the challenge :)