Keep the Dark Lord alive by Heho

[raw]
made by Heho for Ludum Dare 46 (JAM)

On you has been bestowed the honour of administering first aid to the dark lord. After fighting the villains that keep pouring into the dungeon, your master will retreat until the next wave arrives. During his resting it is your job to heal him back.

(All Graphics except for the icons were done by us)

Ratings

Overall 2389th 2.789⭐ 21🧑‍⚖️
Fun 2343th 2.605⭐ 21🧑‍⚖️
Innovation 1000th 3.395⭐ 21🧑‍⚖️
Theme 987th 3.763⭐ 21🧑‍⚖️
Humor 1554th 2.556⭐ 20🧑‍⚖️
Mood 2016th 2.868⭐ 21🧑‍⚖️
Given 35🗳️ 3🗨️

Feedback

sadzanenyama
21. Apr 2020 · 13:40 UTC
First thing I noticed was the quit button was not in English, maybe your native language? Perhaps you want to change that. The camera feels very jittery and clunky and should definitely be smoothed out in further updates. The graphics and animations were very nice. Especially the portal effects so well done there!
Kevin Meissner
21. Apr 2020 · 13:45 UTC
Very good idea to the theme, but the timing is not good I dont have enough time to do anything. And it defnitly needs more player feedback. Did the posion hit the Lord did my fireball make damage etc. Most of the time I had no idea what is going on.
TateTate
21. Apr 2020 · 13:54 UTC
Love the concept, but it's very difficult to get potions to land on the dark lord. Maybe their splash radius could be increased? healing also seemed a bit buggy. Most of the time the commands I entered wouldn't register, and the dark lord never healed. Playing on Windows if that helps with troubleshooting.
JoAMD
21. Apr 2020 · 14:19 UTC
When applying a bandage I wasnt able to press the arrow keys for the sequence :(
KungKras
21. Apr 2020 · 19:38 UTC
Super nice graphics, and a really fun gameplay idea.

It feels like every fireball and potion I throw misses though, but maybe I'm just bad at the game xD
Bastian Bresson
21. Apr 2020 · 19:41 UTC
Great idea and nice environment. I was not able to use 1-5 for potions, and it was weird that you could have more than 5 potions ready.
Johannimations
22. Apr 2020 · 22:23 UTC
Somehow even if i taged show tutorial nothing changed, hoped that could help me understand the game better :P
But after a few rounds i got the idea. But for me it seemed impossible to get any new potions from that desk. I did like the special effects like the portal and he lighting, but i think just a little bit more time would have helped to better present the idea and remove some of the buggy issues i had while playing
Epicular
22. Apr 2020 · 22:56 UTC
This is so close to being a really solid game! It just seems underdeveloped. I don't think the Dark Lord ever got poisoned or burned or anything like that, I'm assuming those healing methods were just placeholders or something.

The alchemy menu was interesting, but since the crafting materials could all be easily purchased with gold, you might as well have just made potions directly purchasable.

There was a general lack of feedback on stuff like: did my fireball actually do anything? did my potion actually hit the Dark Lord?

Really interesting concept, I'd love to see a more developed version.
Copito
23. Apr 2020 · 00:02 UTC
I found this game to be a bit over complex, maybe it would have been nice to unlock the mechanics 1 by 1 rather than having everything from the start. It's a cool and unique idea though
Yeti Kid
23. Apr 2020 · 21:22 UTC
Great idea, some lovely graphics. I picked it up quite quickly with the UI helping.

Would of liked to see more progression in difficulty and an animation for when the fireball hits.

All in all great job!!