Keep the Dark Lord alive by Heho
On you has been bestowed the honour of administering first aid to the dark lord. After fighting the villains that keep pouring into the dungeon, your master will retreat until the next wave arrives. During his resting it is your job to heal him back.
(All Graphics except for the icons were done by us)
| Youtube | https://heho.itch.io/keep-the-dark-lord-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-the-dark-lord-alive |
Ratings
| Overall | 2389th | 2.789⭐ | 21🧑⚖️ |
| Fun | 2343th | 2.605⭐ | 21🧑⚖️ |
| Innovation | 1000th | 3.395⭐ | 21🧑⚖️ |
| Theme | 987th | 3.763⭐ | 21🧑⚖️ |
| Humor | 1554th | 2.556⭐ | 20🧑⚖️ |
| Mood | 2016th | 2.868⭐ | 21🧑⚖️ |
| Given | 35🗳️ | 3🗨️ |
It feels like every fireball and potion I throw misses though, but maybe I'm just bad at the game xD
But after a few rounds i got the idea. But for me it seemed impossible to get any new potions from that desk. I did like the special effects like the portal and he lighting, but i think just a little bit more time would have helped to better present the idea and remove some of the buggy issues i had while playing
The alchemy menu was interesting, but since the crafting materials could all be easily purchased with gold, you might as well have just made potions directly purchasable.
There was a general lack of feedback on stuff like: did my fireball actually do anything? did my potion actually hit the Dark Lord?
Really interesting concept, I'd love to see a more developed version.
Would of liked to see more progression in difficulty and an animation for when the fireball hits.
All in all great job!!