ProtectTheCrystale by muhsen_g

[raw]
made by muhsen_g for Ludum Dare 46 (JAM)

you have to protect your Crystale

read the info ingame for controls

Ratings

Overall 2312th 2.881⭐ 23🧑‍⚖️
Fun 1992th 2.925⭐ 22🧑‍⚖️
Innovation 2470th 2.3⭐ 22🧑‍⚖️
Theme 1133th 3.7⭐ 22🧑‍⚖️
Graphics 1459th 3.45⭐ 22🧑‍⚖️
Audio 1505th 2.5⭐ 21🧑‍⚖️
Humor 1942th 2.029⭐ 19🧑‍⚖️
Mood 2200th 2.675⭐ 22🧑‍⚖️
Given 15🗳️ 4🗨️

Feedback

Dante2001
20. Apr 2020 · 21:15 UTC
needs some particle effects, maybe powerups and an option to mute the sound
Zlabya
20. Apr 2020 · 21:17 UTC
It escalated to the hard level very quickly, if you change the shooting key to other than shift. Good job.
FPixel
20. Apr 2020 · 21:18 UTC
Stunning graphics, great setting. I am delighted with the design of the scene. The game, although simple, but it kills time well! Good pixel art project!
blabberf
20. Apr 2020 · 21:20 UTC
Pretty simple game, it could definitely use a bit more polish but it's a nice concept! I've always loved charge attacks in games, so I like that it's the main form of attack here.
🎤 muhsen_g
20. Apr 2020 · 21:28 UTC
thanks so much for the feedback . I honestly didnt thought it would be that great cause I started working on the last day .
🎤 muhsen_g
20. Apr 2020 · 21:28 UTC
thanks so much for the feedback . I honestly didnt thought it would be that great cause I started working on the last day .
NoelOskar
21. Apr 2020 · 14:03 UTC
Cool idea, but UI could be improved, also shooting should be on diffrent button because of sticky keys
CuriouslyCory
22. Apr 2020 · 15:03 UTC
I really liked the pixel art, and the sound effects. Charge up shots always make me happy for some reason as well. Nice feature add.
Took me a while to find the "fire" button and when I did windows kept asking me if I wanted to turn on sticky keys every 8 shots. Found the instructions the second time under "info", maybe on screen instructions would help?
neontropics
25. Apr 2020 · 18:26 UTC
I like the graphics of the ships!

It would be great with some explosions and feedback when hitting enemy ships, and the main laser sound gets a bit grating after a while.
mikouaji
03. May 2020 · 15:52 UTC
Very nice graphics :) The sound was a bit too loud on my default settings.
Gets hard really quick :D
alexbljack
07. May 2020 · 19:43 UTC
Very nice sprites but sounds are too loud and clipping. Anyway adding some visual effects and impact (like slight screen shake) can make it good timekiller. Nice Job!
Dziek
07. May 2020 · 21:31 UTC
This game looked great! I'll echo what others have said that the shift key was an annoying shoot button, but also I really liked the charge effect! Would have been nice to have the bullet look different when charged up, or have the stronger enemies be a different colour or something, but I get the time constraints. Same for difficulty curve I guess, would love to watch the dev show me how it's done. Good work!
🎤 muhsen_g
07. May 2020 · 22:02 UTC
@dziek well It doesn't have anything special or hard to make to show you how I made it
Dziek
07. May 2020 · 22:06 UTC
@muhsen-g sorry, I meant to show me how to play the level properly. It got too tough for me! Wanted to know what I was doing wrong.
🎤 muhsen_g
08. May 2020 · 18:48 UTC
@dziek I dont think you are doing something wrong cause I couldn't reach the fourth level
kitjenson
08. May 2020 · 19:34 UTC
Fun game... the controls are bit weird.
Local Minimum
09. May 2020 · 07:55 UTC
I liked having to charge up the shot but unless I'm mistaken there's no real way to keep fending off the enemies after about 2-3000 score? There seemed to be too many enemies comming to fast that even if I just stood still in the middle and shot fully charged shots I stood no chance.
Tanapat
09. May 2020 · 10:13 UTC
I liked the game mechanic of charging up, that made it more interesting than if it was a simple shooter. However the sound was very piercing to the ears and more annoying than rewarding, I don't really know how to describe it, however it does do a nice job of making me think of old 8 bit games which is nice.
🎤 muhsen_g
09. May 2020 · 12:31 UTC
@local-minimum @tanapat thx for the comment . well I didn't have the time to make a good mechanics and sounds cause I started making in the last day . sorry if it wasn't what you were expecting