Slime Life by Bruyère Alice

[raw]
made by Bruyère Alice for Ludum Dare 46 (JAM)

Take care of your Slime in aim to keep him alive and unlock pretty furniture for your own entertainement.

It's a pretty easy game to chill a bit.

Gameplay :

Drag and drop your slime on the nest or the bowl. During the hunt, click down to load your attack and release the click to shoot.

Ratings

Overall 398th 3.865⭐ 28🧑‍⚖️
Fun 785th 3.537⭐ 29🧑‍⚖️
Innovation 1207th 3.296⭐ 29🧑‍⚖️
Theme 231th 4.167⭐ 29🧑‍⚖️
Graphics 537th 4.089⭐ 30🧑‍⚖️
Audio 389th 3.769⭐ 28🧑‍⚖️
Humor 776th 3.229⭐ 26🧑‍⚖️
Mood 336th 3.907⭐ 29🧑‍⚖️
Given 41🗳️ 11🗨️

Feedback

Chocolat-Endive
20. Apr 2020 · 22:16 UTC
Very nice implementation, the graphics and the general mood are really nice and the slime looks cute :)
I found it quite hard to manage the hunger, it dropped very fast, even after some successful hunting.
I didn't see a hiscore page, which would add a nice touch to follow improvements as a player.

Overall I had fun taking care of my slime, good job!
PHPGator
20. Apr 2020 · 22:24 UTC
I think you did a really good job. I appreciated your graphics and music the most. I played a few times, which tells me that I was learning the game and was appreciating it. Like the previous poster, I found managing the hunger to be quite difficult. I couldn't last more than 5-10 seconds. Overall though, great job!
gord10ahmet
20. Apr 2020 · 22:26 UTC
I found the gameplay a bit confusing, but I liked the visual style.
🎤 Bruyère Alice
20. Apr 2020 · 22:29 UTC
@chocolat-endive Thank you ! Actually, the more you eat, the slower your hunger bar will decrease. It's represented by a passive with a Lvl. The only difficulty is to manage the food stock at beginning. (And don't forget to drag an drop your Slime on his bowl ! Hunting and eating are two differents Game mechanics).

Also a Highscore page was planned on the Game Over screen but.. Considering I did some mistakes in the code when I started the game, I guess I was not skilled enough in programming to fix it properly in time.. ^-^"
KittRangers
20. Apr 2020 · 22:31 UTC
Oh that purple slime is beautiful! Also sound of "pew" is really funny =) I enjoyed playing this game, thanks!
Samelgamedev
20. Apr 2020 · 22:48 UTC
I really liked this game. Everything about it is really cute and I maxed out every stat. My only problem was that hunting got a little repetitive after a while. Maybe next time try to add some more enemies that would be more likely to appear if the player's combat skill was higher.
drewstillwell
20. Apr 2020 · 23:13 UTC
Had trouble lining up my shots, and would have liked if they did more damage depending on how long I charged them.

Took me a while to realize my attacks took energy and were causing my death.

Loved the art style!
🎤 Bruyère Alice
20. Apr 2020 · 23:42 UTC
@samelgamedev @gord10ahmet Thank you for the feedback ! I managed to do a definitive and updated version in time with some problems fixed. The Hunt now evolves depending of how long you stay in. The score and difficulty increase too. Shots takes less energy so the Hunt can last longer, but it needs to be used more often to get rid of the strongest foes. Plus you can see their HP now !

Also, there is sentence that explains controls when you start now.

@drewstillwell There is already an attack stat. More damage would have been an issue :(

Still no Highscore mechanics, I'm still not skilled enough. D: BUT ! It now shows the final score. =3=
Junebug
21. Apr 2020 · 15:59 UTC
This game was really well made! I enjoyed the way the activities that kept your stats up interacted with each other, how you need to go hunting to get food to eat, but also for fun, but that drains your energy faster. Contrary to some of the other commenters, I actually found hunger the easiest stat to keep up, it was energy that kept killing me by running out while I was distracted hunting. I liked how your home got more decorated and homier over time, would have liked to see some kind of reward for maxing out all four stats. The art was well done, I liked the kind of mono-chromatic style and the harsh lighting on the objects in your room. Overall, great job!
thebreakfast
21. Apr 2020 · 19:33 UTC
It took me two tries to really figure it out, but once I figured it out it was good. I think the thing that made it difficult for me the first time is that the meters don't indicate when you're close to dying. A beeping noise or warning message might help. Reminds me a bit of Monster Rancher. The art is great, and the concept is fun. Good job!
Cicero
21. Apr 2020 · 22:45 UTC
Cute art and a good use of the theme! I enjoyed playing.
Maumau
22. Apr 2020 · 00:12 UTC
I liked the way the game looks a lot, the colors and all that, like it is dark but yet happy and bubbly. As for the gameplay it had me hooked for quite some time, I wish i could level up in sleeping and eating irl.. Definitely enjoyed it.
AdrianKrawczyk
22. Apr 2020 · 17:49 UTC
nice artstyle!!
Azalorx
23. Apr 2020 · 22:20 UTC
Wonderful art style and good use of theme. It reminds me of android game Pou.
Vatigo
24. Apr 2020 · 18:39 UTC
Nice graphics and audio, I liked the gameplay too, but I would have liked a win condition since there doesn't seem to be any changes after a few sleep-eat-hunt cycles. I would suggest adding a some sort of a warning when one of the meters gets low.
ironjeff
24. Apr 2020 · 20:22 UTC
Pretty nice game, i went back to childhood playing tamagochi. A little repetitive but a very nice game very addictive. Max level stopped me because i was going to play all night ;)
MattWoelk
26. Apr 2020 · 16:13 UTC
Putting a fighting game in a tamagotchi games is a great idea!
WZQXRYS
29. Apr 2020 · 12:15 UTC
5 :star2: Fantastic, Cute and Innovative, Love the mono color design true to little handhend pets like digimon or tamagotchi.