Roll-Ball by mukult

[raw]
made by mukult for LD34 (COMPO)
My Very First LUDUM DARE!! YAY!!

Controls :
A -> Rotate LEFT
D -> Rotate RIGHT

Its a simple game, but I had fun making it.
I started a bit late on the Ludum Dare. Got only 5-6 hours to make something!
But i'm proud to have finished something. The algorithm sometimes gets messed up for some reason. So, bear with me a little.

Used Unity3d, SFXR for sound, Paint for a few textures.

Enjoy!!

Ratings

Coolness 100% 1
Overall 3.21 502
Audio 2.37 588
Fun 3.23 424
Graphics 3.09 475
Humor 1.81 673
Innovation 2.77 692
Mood 2.58 724
Theme 3.70 506

Feedback

illblew
14. Dec 2015 · 03:29 UTC
Pretty fun, I dig the quickness you need to respond!
XbooperxdX
14. Dec 2015 · 03:49 UTC
Fun and cool concept, but difficult to maneuver with the camera angle.
freddyw9
14. Dec 2015 · 03:54 UTC
I can't get the game to load, it could be the web player.
Fanttum
14. Dec 2015 · 04:08 UTC
It's fun, and a neat idea. Sometimes it can be hard to react to what it gives you, and when you jump I'm never sure I'm going to land it right haha.
jcmonkey
14. Dec 2015 · 06:08 UTC
the game wouldnt stay in fullscreen mode, but overall the game was good.
Mr. Magma
14. Dec 2015 · 06:11 UTC
A great game for the time it was created in! Fits the theme perfectly!
Crafting4U
14. Dec 2015 · 06:11 UTC
Nice graphics, quite fun and decent audio. My only complaint is the camera, it was easy to fail if the camera wasn't in the correct place. Other than that, good job! :)
PowerSpark
14. Dec 2015 · 06:11 UTC
Very challenging, it's a perfect mobile game as well!
Baknik
14. Dec 2015 · 06:11 UTC
The 2 button control scheme hurts more than it helps here, unfortunately. Congrats on finishing a game!
RhythmLynx
14. Dec 2015 · 06:17 UTC
This is really nice. I'd suggest speeding up the ball over time because once you really get the hang of it it gets a little boring. I really like the transition effects for the cubes coming in and out
irwatts
14. Dec 2015 · 06:25 UTC
Fun game with good FX and a polished feel. Camera angle was a little odd, but it didn't seem to hinder me. Audio was a little too sharp on the ears at times though.
Chris Delta
14. Dec 2015 · 06:42 UTC
A lovely little timewaster! It could use a bit more depth, but eh, 48 hours is 48 hours. I especially love your sounds, they're very satisfying.
BoUnDtOtHeEaRtH
14. Dec 2015 · 06:51 UTC
The camera angle makes it pretty hard to judge when to turn. The effect of the cubes coming in is pretty cool.
jerry111zhang
14. Dec 2015 · 08:18 UTC
Great gameplay, great graphics!
ChristianBraun
14. Dec 2015 · 08:40 UTC
Liked the game! Did you think of presenting the player like two possible routes at one time?
AwfulMedia
14. Dec 2015 · 08:48 UTC
As mentioned, the camera angle was a bit odd at times. Other than that, it was a pretty fun play. Nice little challenge.
ccglp
14. Dec 2015 · 08:57 UTC
Cool concept, reminds me of a mobile game, whose name I don't remember right now
manabreak
14. Dec 2015 · 09:38 UTC
Nice take on an age-old game! It's a tad buggy though, there were some cubes here and there that were missing, making it impossible to keep rolling. Other than that, nice! I like the way the cubes fly on their places. :)
Duobix
14. Dec 2015 · 09:39 UTC
Hey, that's a quite good concept you got there - hope you'd add more and give it a personalized twist.
🎤 mukult
14. Dec 2015 · 09:40 UTC
Thank you so much for the valuable feedback and the comments...
I really appreciate you guys giving the game a go.
I will be sure to document the feedback and improve upon the game. It does look like a good mobile game... I will polish it more and publish it soon.

@ChristianBraun : I did think of putting two routes...but within the time I had... it was kinda difficult to put that in the algorithm. I have it in my list though :)
oal
14. Dec 2015 · 09:45 UTC
I liked the art style and sound effects. Felt kind of retro futuristic. Minimalistic gameplay, but challenging. Not bad for a weekend, but it could be built upon to add power ups and various effects when rolling on different kinds of tiles. It has potential.
BlackBulletIV
14. Dec 2015 · 10:05 UTC
Very simple concept rather pleasantly executed. A little hard for my taste, due in large part to the camera angle, as others have mentioned.
rujo
14. Dec 2015 · 11:57 UTC
very difficult at first but then you get used to the prospective it becomes more playable
very nice graphics and the generation of the level (random i guess) is really cool
could have put some more effort in texts and buttons
Jeroenimoo0
14. Dec 2015 · 12:16 UTC
Is the dropbox link down or is that just me?
sydan
14. Dec 2015 · 12:18 UTC
This is interesting, I felt it started a bit fast and the jumping parts confused me a bit, but generally solid.
MorganLeFay
14. Dec 2015 · 12:23 UTC
Fun and addicting little game!
jim3wg
14. Dec 2015 · 12:55 UTC
Except the camera, everything works well
5you
14. Dec 2015 · 14:19 UTC
did 12428. Died on purpose after that since there are only so many patterns.

It was pretty hard at the begining but when I understood that it was easier to focus my attention on the ball rather that on the track it became too easy.

Possible improuvements:
-ball could go faster with time
-add more patterns
-invert control / give the choice
-use left and right arrows instead of A and D

Check out Digicross, playable in solo/multi/coop :
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46758
AranHase
14. Dec 2015 · 14:19 UTC
Simple but cool game.
Move127
14. Dec 2015 · 14:58 UTC
I love the graphics and feel to the game. It is the right amount of challenging.
Gins
14. Dec 2015 · 15:43 UTC
Really awesome "growing" effect :)
It's a simple idea, but executed very well.
jamaster96
14. Dec 2015 · 16:06 UTC
Poor level design
nunesbarbosa
14. Dec 2015 · 16:27 UTC
Very nice! Hey, why not use WebGL since you're using Unity3D?
mattrified
14. Dec 2015 · 16:39 UTC
I liked it. Quick gameplay with simple yet clear minimalist visuals. One time I jumped right over my landing mark though. Wasn't sure if I didn't rotate properly or if the game screwed me over.
Huginn18
14. Dec 2015 · 17:09 UTC
Nice, little game with beautiful graphics..
Elenesski
14. Dec 2015 · 17:23 UTC
Oh neat idea. The ball could have been an arrow or something. Perhaps a bit smaller to give more latitude at the corners.

really liked the method the path was made but it was disconcerting a bit that I didn't have a lot of time to plan my moves.
x92rwzb
14. Dec 2015 · 17:43 UTC
This could turn out to be interesting if developed more! Nice work.
Zeezgames
14. Dec 2015 · 20:48 UTC
i liked the idea of this game was nice , for some reaosn when i clicked on the maximize button on firefox the controls becme unresponsive so had to play in smaller window

overall i liked it and enjoyed playing it

Well Done!
pianoman373
14. Dec 2015 · 20:56 UTC
I've seen games very similar to this before, but it fits perfectly for the theme. Also, you should either modify the html file unity generates to make it and change the dimensions so you don't have scrollbars in the embedded frame. Or fix fullscreen.
gallerdude
14. Dec 2015 · 22:20 UTC
Very fun concept! This should be an app. Love the particle effects, and the sounds help immerse.
nonetheless
14. Dec 2015 · 23:32 UTC
that's super hard...nice entry!
Logicon
15. Dec 2015 · 00:28 UTC
Cool game, great job for your first one!
Really digging the art style.
Blobo
15. Dec 2015 · 00:39 UTC
Solid Entry!
InfinitySquaredGames
15. Dec 2015 · 01:30 UTC
Very Nice. I was pleasantly surprised by the addicting gameplay.
anarbitrarymustache
15. Dec 2015 · 04:11 UTC
Nice first attempt. I really liked the idea.
logon13
15. Dec 2015 · 06:14 UTC
Very cool. The controls are really solid. Would have loved to see a score feature but other than that perfect :D
gogo199432
15. Dec 2015 · 12:08 UTC
It's a nice game, a bit difficult. Am I right that the ball doesn't snap to the cubes? It might be a bit difficult sometimes because of that. Other than that, good job ;)
pjimmy
15. Dec 2015 · 13:18 UTC
great use of visuals, challenging gameplay, nice job
SadSmile
15. Dec 2015 · 13:57 UTC
Sound isnt so good but otherwise pretty good
Shurty
15. Dec 2015 · 14:38 UTC
I really liked your game ! Especially the procedurally generated levels !
There are other very interesting ideas !
MintArcade
15. Dec 2015 · 14:41 UTC
Great fun. And very addictive having simple gameplay, well done.
peterthehe
15. Dec 2015 · 16:16 UTC
Simple but fun!
dustyroom
15. Dec 2015 · 16:22 UTC
Takes time to get used to controls. Instant restart from the fail place would be nice too.
GoodwolfStudio
15. Dec 2015 · 18:41 UTC
Fun game! The buildup animations are very smooth and work well. Good use of the two-button-controls.
Sound is quite annoying, though...
ploy
15. Dec 2015 · 23:22 UTC
Good job, bro. Yellow block is my favourite :D Restart with R button (or A+D) would be great, I want to forget about mouse at all when I play this game :) My record is 8856
Split82
16. Dec 2015 · 00:09 UTC
Nice growing effect. Pretty good for 5 hours. Good job!
SaintHeiser
16. Dec 2015 · 01:31 UTC
Not bad. Gameplay looking like it has some lack. I think there isn't clearly height of jumping, so player disoriented. Maybe ball shadow can helps...
Imagos Softworks
16. Dec 2015 · 08:51 UTC
Well done for 5-6 hours, man! It's wicked hard, but engaging!
TomenLuca
16. Dec 2015 · 11:07 UTC
Game is enjoyable. Really fun to play when you have a bit of time left. Would be great on mobile platforms I suppose. Great stuff!
loxo
16. Dec 2015 · 20:34 UTC
Nice first game. It's fun to play and fits the theme. I had a few missing cubes, but otherwise it was working fine. Would be nice to remove the mouse control for restart and start and use the keys for that too, so you wouldn't need to switch between keyboard and mouse.
Gamepopper
16. Dec 2015 · 20:56 UTC
Really good idea, and I like how each piece of the path interpolates into place, however it needs something in the background since it's hard to tell how long you've fallen. Also I didn't realise the ball was 3D at first because the texture wasn't very clear.
KunoNoOni
17. Dec 2015 · 00:02 UTC
Very nice game. loved the particle effect when the blocks fell into place. Look forward to seeing a post compo version. I do agree that there should be a background instead of the blackness though. Well done regardless!
blurryroots
17. Dec 2015 · 03:40 UTC
Simple yet compelling concept. I like how the level unfolds before you, but I sometimes had trouble understanding where I had to go, especially after a jump of off a blue block. Great entry nonetheless.
Crawler Studios
17. Dec 2015 · 05:27 UTC
Nice entry. Very simple but fun.
PieChronicles
17. Dec 2015 · 13:33 UTC
impressive how the level generates. like the way the blocks animate to make the level.
took a while to get into the controls but was fun when i got used to it, awesome!
cxsquared
17. Dec 2015 · 15:49 UTC
The game play is really fun but it's quite difficult. This could make an awesome mobile game.
Galvesmash
19. Dec 2015 · 13:20 UTC
Very impressive game, I think it is perfectly suitable for mobile. The sound of the cubes it was too much aggressive, I think one more relaxing audio would be better.
I loved the particles that you made.
Btw, very nice job. I see potential game in this!
MoreRPG Team
20. Dec 2015 · 17:34 UTC
Great but pretty challenging game!
Ithildin
21. Dec 2015 · 23:46 UTC
Cool concept, well executed!
crucknuk
27. Dec 2015 · 17:15 UTC
Nice entry! I like the way the path is getting constructed while you are moving! Great job ! ;)
Jupiter_Hadley
04. Jan 2016 · 00:56 UTC
Simple, well made, and fun to watch! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/r75qiAihqqk