Mr. Cheeks Sweet Dreams by MrTroy

Make your way through Mr. Cheeks' dream....or is it a nightmare?! Bounce and bump your way through this freefalling dream loop and help Mr. Cheeks collect all the candies.
Controls
Use mouse to move left and right
Click mouse button to attack
Attack before hitting non-spike blocks to avoid damage
Collect candy
| Youtube | http://patterport.com/hamsterfall/ |
| Youtube | http://patterport.com/hamsterfall/MrCheeksSweetDream.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/mr-cheeks-sweet-dreams |
Ratings
| Overall | 517th | 3.69⭐ | 89🧑⚖️ |
| Fun | 410th | 3.672⭐ | 89🧑⚖️ |
| Innovation | 999th | 3.155⭐ | 89🧑⚖️ |
| Theme | 989th | 3.443⭐ | 89🧑⚖️ |
| Graphics | 182th | 4.273⭐ | 90🧑⚖️ |
| Audio | 233th | 3.86⭐ | 88🧑⚖️ |
| Humor | 119th | 3.959⭐ | 87🧑⚖️ |
| Mood | 409th | 3.756⭐ | 86🧑⚖️ |
| Given | 112🗳️ | 152🗨️ |
Little Guy: AAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!
Legit made me laugh out loud, well done. :ok_hand:
Despite the simple premise, I like that there's some depth to the mechanics here. Attacking to stop yourself from ascending too high was a really cool thing to discover. I never quite figured out what the purple blocks do though...
Super awesome job on this one!
Nice polished entry, dodging the blocks with the mouse as it sped up is a fun mechanic. It feels good. Almost like a bullet hell.
:purple_heart: :dart: :frog:
The controls is very precise and the mechanic of attack to bounce or break is pretty good. The sounds and the arts was very cool too :)
Thank you for the entry!
Thank you for the entry!
Overall; well done, lovely game!
The opening was incredibly funny, couldn't stop laughing for a few seconds :DD You guys were on point with that!
The gameplay feels a bit too punishing in my eyes, but other than that: great entry! Kudos to this very polished game!
I wish the attack looked a little more impactful, like a fireball or cool spin or something. Bouncing from one spike into another was kind of annoying, but whatever lol
Good entry!
Love you that man, who did this, thx for wonderful experience
I will say, my one real complaint is that the audio is quite jarring, though I love that you included voice acting and all the little sounds Mr. Cheeks makes. A bit of time spent on audio mixing would go a long way and would really round out the package. Overall, really nice job.
Little Guy: HIYAAAAH
I loved it so much ! The gameplay is tight, the music is DOPE. It's so polished too. Great job !! Sp00py !
I'll say the one thing that bothered me was my dude would go right through hearts sometimes without collecting them - it seems like the collision system is misbehaving when the hamster is going fast.

The game looked good! Very clean and consistent throughout. The sound effects too had a lot of personality. The music was ok too but it got kinda repetitive fast because of the short loop with no variety. Of course the game was short enough for it not to get too annoying anyway. Would have wanted to see more visual effects there too to emphasise stuff like getting hit and so on. Like particle effects and screen shake are some quick and common ways to give some punchy feedback.
Looks like you didn't properly plan for any other aspect ratios.

The actual mechanics were executed quite well but there was an issue with the main game loop in my opinion. The knockback from the block punches was just way too much. It took ages for the speed to start picking up downwards and to get to the same position where you hit the punch. And waiting is never fun!
The knockback was rarely useful for actually going back for something missed. Pretty impossible to plan for such moments without memorizing the map completely and organically those moments just did not really happen. It was mostly (for me at least) for slowing down the descent and blasting through the platforms. And for those purposes it was just annoyingly slow. This could be solved by cutting the punch knockback distance and time down by quite a lot. Or you could even do two different buttons for two different types of punches. One with knockback and one without it really. Of course the level design could be improved too to more facilitate the existance of these two different ones.
The max health seemed quite high and the heart pickups were so plentiful that there isn't any real danger of failing ever. Of course I'm very bad at making correct difficulty games too but this might have been just too easy. I could comfortably blast through hitting as much spikes as needed without any danger of running too low on health.
I missed the candy corn on my first loop but managed to snag it on the second one. What would happen if I missed it there too? Needing to do the whole empty loop just to try again? :scream:
How are you supposed to grab this gummy work in the correct way? I'm guessing not glitch through the green blocks with low speed like I did. The through glitching also looks super awkward because the sprites start z-fighting. Same happens when you go through the hearts.

The spike hitboxes were too big. Like physically bigger than the sprite.

And to feel fair, hitboxes would need to be at least a bit smaller than the actual sprite. So that close calls would favour the player and they wouldn't feel like they were hit unfairly. It's often hard to correctly estimate the hitboxes in the midst of action so it's safer to shrink them so when the player gets hit they know for sure it was due to their own fault.
Anyways, good job! :thumbsup:
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=8h01m22s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Some of those candy was really hard to get and I felt like hitboxes on the spiky walls could be smaller. Gameplay is simple but achieving candy-flavored success is quite hard!
Good jam job :)