Show Must Go On by Vildanix

[raw]
made by Vildanix for Ludum Dare 46 (COMPO)

Manage last play in theater. Survival of the theater is dependent on this play completed with spectators still in building.

Instructions:

  1. To win, all acts must be played.
  2. Each act is completed only if all required play tokens are exhausted in single turn.
  3. Obstacles can block play progress even with tokens exhausted or lower play quality. Try to remove them.
  4. Theather is closed if quality drop to zero.
  5. Each turn has limited energy. Spend it on actors or workers to progress.
  6. Workers are bad actors. Don't let them on stage.
  7. Ghost is bad player, but it is a player and will count towards required paly tokens.

Software used: Unity 2019.3 Blender 2.83 Photoshop CS6

Ratings

Overall 1052th 2.55⭐ 22🧑‍⚖️
Fun 1074th 1.925⭐ 22🧑‍⚖️
Innovation 351th 3.5⭐ 22🧑‍⚖️
Theme 619th 3.575⭐ 22🧑‍⚖️
Graphics 845th 2.875⭐ 22🧑‍⚖️
Humor 732th 2.281⭐ 18🧑‍⚖️
Mood 964th 2.412⭐ 19🧑‍⚖️
Given 33🗳️ 2🗨️

Feedback

mehrdadsh
21. Apr 2020 · 12:05 UTC
interestin stuff
BearDing8
22. Apr 2020 · 18:02 UTC
An interesting concept. I believe the aim of each turn should be more visible to the player. Good job though :)
Lars-Erik
23. Apr 2020 · 23:21 UTC
Interesting idea. Had no idea what I was doing or what the symbols meant, so I rage quit when audience started to leave. Think you might get away with improving the tutorial post compo deadline.
Well done for a first entry tho.
blobo
25. Apr 2020 · 20:21 UTC
Interesting game. It's a bit confusing though.
bjornkri
27. Apr 2020 · 16:55 UTC
A bit incomprehensible - but I think I see a nugget of something interesting here if only it were clearer what you need to do.
pjnovas
02. May 2020 · 22:27 UTC
looks like a solid idea but I think it needs more explanation. I felt it like a game to play as someone with basic knowledge about theater (which I personally have no idea about it). Nice graphics too
mati
02. May 2020 · 22:29 UTC
The instructions were not enough (I didn't know at first glance what I was doing) but after some retries I kept it alive!
Not sure where is the challenge, since the time I won I only followed the red icons. Great idea, nice graphics and execution. Here you have something to build upon. Good job!
alferbayter
02. May 2020 · 22:38 UTC
It was an interesting concept although took a lot of playing around to understand what to do, am also still confused between the different purpose of the people on vs off stage. As others mentioned a tutorial will help a lot. But job on going for something unique!
mypalmike
03. May 2020 · 02:03 UTC
Interesting concept. Very hard to understand what was going on though.
Teabag
03. May 2020 · 09:57 UTC
The tutorial could be much more comprehensible.
TCiceroDev
05. May 2020 · 17:30 UTC
Very unique and original idea. I didn't really understand what the symbols meant, and I found it difficult to know if I was doing the right thing. great job though!
LaZZyDev72
05. May 2020 · 17:34 UTC
Very Unique Concept. I like it Keep it up :thumbsup:
Natwomb
05. May 2020 · 18:04 UTC
Cool idea, I couldnt figure out what the sombols meant or what they did though
cheesepencil
06. May 2020 · 01:26 UTC
The tutorial doesn't really tutor the user on how to play but I can see that a lot of effort was put into the game, so good job for making something playable in 48 hours. It's definitely not easy to do, but you did it so kudos!
P1x3lc0w
06. May 2020 · 20:13 UTC
A very cool concept, but i feel like it was not challenging enough to be fun. Since there is no pressure to get anything done, you can always just respond to the problems that arise and spend whatever actors you have left to get the act done. I think strategy games always need to create situations where you have to decide between two options, each with a downside, and have to create ways for the player to create long-term strategies to avoid these situations, i think with a little more challenge like this, the game could have been great.
Some sound-effects also always add a lot to the game, and it just felt a bit empty without them.
Overall it is a really creative spin on the concept tho, and i liked the idea of the sort of static view of the scene, visually a good mood.
Overall, i think the idea is good, but the game could use some balancing/some more challenge.
Derek Volker
06. May 2020 · 20:25 UTC
I honestly couldn't understand what i was supposed to be done. I guess some labels on the icons could help understand which button does what. The concept is really interesting though.