Cat Ball by pabulum
This is my firt game ever uploaded!! Ive tried to do Ludem Dare 3 previous times and failed every time. But I finally did a thing!
Dogs have escaped in the maguffin factory and only you can save the last cat-egg from like being eaten and stuff. You and your sweet kicking skills are our last and only hope!!!
Keep the cat alive by getting it and your self to the level goals.

CONTROLS:
Keyboard and mouse
move with A and D
jump with left mouse
when in slo-mo kick with right mouse. mouse direction is the direction it will go in
hold kick to kick harder!
restart level with R
Controller (xbox)
move with left stick
jump with A
when in slo-mo kick with B. left stick is the direction it will go in
hold kick to kick harder!
restasrt level with X
The Jam theme made me think of the soccor game keep alive (also called keepy ups) and of escort missions. But escorting people is dull. Kicking them is better!! So I smushed the two.
Its far from finished and full of bugs but I hope you have fun!
I used a bunch of art and sounds from people waaay more talented than me. If anyting catches your eye. Here is where you can find them:
Level and Character art by 0x72
Game pad art by lightUp
Sound FX by OmegaPixelArt
Music by DOS88
Font by Void
I was going to use this music pack from chiptunistchippy but ran out of time :(
THANKS FOR PLAYING. and also reading this!
| Youtube | https://honk-of-doom.itch.io/cat-ball |
| Youtube | https://github.com/chris-m-cann/LDJam46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/cat-ball |
Ratings
| Overall | 932th | 3.607⭐ | 30🧑⚖️ |
| Fun | 757th | 3.554⭐ | 30🧑⚖️ |
| Innovation | 230th | 3.875⭐ | 30🧑⚖️ |
| Theme | 1548th | 3.5⭐ | 30🧑⚖️ |
| Humor | 1254th | 2.815⭐ | 29🧑⚖️ |
| Mood | 1081th | 3.462⭐ | 28🧑⚖️ |
| Given | 31🗳️ | 12🗨️ |
Super cute, polished game though! I had a lot of fun with this one. Pretty challenging, but reasonable I think for the most part. The curve definitely took a steep hike at level 4 though haha. Music is nice, and the art is simple but quite charming.
I think in terms of improvements, my major issue was with the direction of motion you apply to the eggs. It felt like I would sometimes jump at them and smack then, then they'd fly in a totally different direction to what I anticipated.
This is great for a first time, and I look forward to the finished version
I didn't like the keyboard controls so much, I could control it with arrows or WASD, could jump with left click or space but couldn't use kick on keyboard (or if you can it's hidden haha I tried clicking every key). Having jump on space available made me go on my auto mode (WASD to move and space to jump), but it's very bad when you have to jump, be precise with WASD and also move mouse to aim and hold right click... Too much, and using only mouse to jump and kick was fine (would prefer WASD to move, space to jump and arrows to aim, would feel natural).
Slo-mo was okay, I think it could be improved but I'm not sure how. Aim was hard to predict, I think a better way would be to show a short line (like Angry Birds), it's easier to adapt and understand where to "ball" will go.
Levels were good except the precise kick since I don't think it was necessary. I was even trying to find a good solution because it didn't seem right.
Music and art were great, really nice job.
Overall you did a great game. I would like more levels :( it was fun to play.
The level where you have to kick the cat ball into the narrow space is unfair. I noticed that the mouse aiming depends on where the guy is, not the ball, so you actually had to kick it at the correct time as you were falling if you wanted to aim it correctly. If I had a way to kick the ball at exactly 90 degrees it would be better.
Sorry about the dificulty. It wasn't supposed to be quite that hard. Especially the double row of spikes level. It didn't go in until 1 a.m. on the last day. Turns out thats a bad time to do good things. haha.
Really looking forward to playing all of your stuff!