LAST HUMAN by GuitarBro
:warning: PLEASE USE DOWNLOADED VERSIONS FOR THE BEST EXPERIENCE :warning:
(SOME FEATURES ARE NOT SUPPORTED IN WEBGL)
(Thanks, Unity)

In a post-apocalyptic future, the evil robots control the life support facility.
But you are a robot with a different goal. You must escape the facility and keep the last human alive.
Will you make it out?
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Screenshots



Tech used
- Unity 2019.3
- Universal Render Pipeline
- FL Studio 20
- Blender
- Inkscape
- Nodewerk
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Changelog
- Version 1.0.1:
- Fix for issues when restarting level
- Version 1.0.2:
- Fixed interacting with mods after a game over/return to menu
- Fixed issues with mod drop chance
- Version 1.0.3:
- Fixed several room generation issues
| Youtube | https://guitarbro.itch.io/lasthuman |
| Youtube | https://guitarbro.itch.io/lasthuman |
| Youtube | https://guitarbro.itch.io/lasthuman |
| Youtube | https://guitarbro.itch.io/lasthuman |
| Original URL | https://ldjam.com/events/ludum-dare/46/last-human |
Ratings
| Overall | 472th | 3.826⭐ | 48🧑⚖️ |
| Fun | 100th | 4.087⭐ | 48🧑⚖️ |
| Innovation | 1532th | 3.13⭐ | 48🧑⚖️ |
| Theme | 1526th | 3.522⭐ | 48🧑⚖️ |
| Graphics | 692th | 3.978⭐ | 47🧑⚖️ |
| Audio | 200th | 3.976⭐ | 43🧑⚖️ |
| Humor | 1749th | 2.351⭐ | 39🧑⚖️ |
| Mood | 497th | 3.791⭐ | 45🧑⚖️ |
| Given | 20🗳️ | 39🗨️ |
If you happened to miss me playing the game, you can go to this spreadsheet to find what timestamp I played your game
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
Random generation has a caveat: it's harder to control difficulty. During my first run the difficulty curve seemed to be normal, but from my second run everything became instantly harder. Don't know if that's a feature?
I love the modules! Although they eventually glitched out and couldn't be picked up, the way slightly gives advantages but also new challenges (moving faster -> harder to control) is neat.
Overall, solid game! Thank you for this amazing experience.
Please feel free to check out our title.
https://ldjam.com/events/ludum-dare/46/you-live-like-this
@lazzydev72 Thanks as well. Like I mentioned, I got a fix in for that issue just today in the event you want to see what you missed. Appreciate the positive feedback regardless.
- In rooms with numerous enemies they would all fire at the exact same time, so the sound effects all playing at once was a bit jarring.
- Getting to the end of the levels and going through the portal there was some text at the beginning of the next level but it seemed to immediately disappear before I could read it, I think because I was holding the movement button.
- The first time I died I hit some spikes but the ending screen came up so abruptly I didn't realize what had happened at first, it would be nice to have a bit more breathing room before game over so you can see more clearly how you screwed up :)
The text was just the initial start room text since we reused rooms. Unfortunately, we didn't manage to hide it completely. But on the plus side, you didn't miss anything!
And as for the abrupt dying, that was one of the features we sadly had to get cut to get it out in time. :pensive: We know, we wanted an actual transition too. Appreciate you mentioning it though.
Glad you enjoyed the music and gameplay. Getting the shooting to feel right probably wasn't the best use of time considering how long it took, but I'm glad someone noticed (so it was worth it, right? :stuck_out_tongue: )
Thanks for trying it out and leaving feedback!
I discovered some bugs where I could'nt pick up power ups and some powerups didn't work and I couldn't shoot anymore. (HTML Version)
My only gripe would be that I didn't quite know how some mods affected my character so a short description for each mod would definitely help.
Apart from that, I absolutely love this! Look into developing this further, I think its a winner! :smile:
From the visuals, to the camera, to movement, to projectiles, to environment, it all looks and feels very polished.
The art could do with a bit more variety, but as of now it looks sleek and consistent.
@gabrielh Glad you could feel the polish! More variety would have been great but, you know, time constraints. :stuck_out_tongue: Thanks for the feedback though!