Shah by William Steve
INSTRUCTIONS! - Use the LEFT MOUSE CLICK or Q, W and E to select your units. - Use the RIGHT MOUSE CLICK to move your units(remember that each unit has its own move pattern!) - Don't let enemies reach the palace on the left of the screen. - Kill enemies by moving over them. - Enemies stun you if they hit you first! - Last as long as you can!
In the game you need to protect the king to keep the whole kingdom alive. You have units to stop the invaders with movement inspired in chess: The Rook, the Pawn and the Bishop/Vizier are represented in the game, and you have to move them to destroy the units of the enemy
CHANGE LOG 0.1: - Changed the spawn rate of the enemies to be lower at the start of the game. - Added an indicator of how long the player survived at the game over screen.
CHANGE LOG 0.2: - Fixed a bug where units would not move backwards when clicking the tiles right behind it.
CREDITS: - Music is by Antti Martikainen, who provides great free music for non-commercial projects, and licenses for commercial use! - @fornaree Game Design, Character Design, Programming. - @william-steve Game Design, Background Design, Animations and Sound Effects.
| Youtube | https://ootc.itch.io/shah |
| Original URL | https://ldjam.com/events/ludum-dare/46/shah |
Ratings
| Overall | 974th | 3.589⭐ | 47🧑⚖️ |
| Fun | 936th | 3.456⭐ | 47🧑⚖️ |
| Innovation | 428th | 3.716⭐ | 46🧑⚖️ |
| Theme | 1310th | 3.622⭐ | 47🧑⚖️ |
| Graphics | 805th | 3.913⭐ | 48🧑⚖️ |
| Audio | 455th | 3.709⭐ | 45🧑⚖️ |
| Mood | 747th | 3.65⭐ | 42🧑⚖️ |
| Given | 114🗳️ | 40🗨️ |
Out of the box Idea, Simple Controls, Immersing game play!
Keep up the good work :v:
Loving the art style and sound effects, this game looks and feels like a neat and complete package. The units are balanced in a certain way, but I felt that the game was a bit too fast-paced to really get into the more strategic component. Great job for your first LD, congrats!
My only complain is that the game is too fast. Like, really fast. I can see this as turn based or with a pause option.
Everything else is marvellous: music, art, the application of the theme, the twist of be chess but real time... perfection!
A little difficult to command everyone with mastery, but there is nothing better than training. It is not?
I loved the ambience. Your musician is to be congratulated and I liked the little game over melody with that Arab instrument.
I really liked the color palette and the simple and concise art.
Clean and accurate gameplay.
Congratulations for the game!
@alex-adedge Currently we got some issues with units moving backwards, I'll try to bug fix them today, as they mess up the nice movement feel that we initially had
@spirits Seems that you have found another bug! It seems that units very rarely go on cooldown and don't comeback. Thanks a lot for reporting, I'll look into it!
@julienlussiez @bilalch213 @tkers had some good insight about slowing the pace of the game, I already tuned down the difficulty since the first release, but it seems that slowing down some more, or some bullet-time would be nice! Thanks everybody <3
Also I always used the Rook in my attacks I didn't feel like I needed the other units, this could have been improved with some punishment for overusing a certain unit.
Overall Great game! Music and Art were clean and beautiful.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=9h43m59s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin