Seafood by fatPenguin
Hey there fellow gamedevs!
... and others who happened to stumble across this, probably because I urged them to.. hi Mom!
Thanks for checking out our entry for the 46th LD Gamejam! Normally I would try to write a super long witty text but honestly I'm super tired and since we spent so much time on the UI, let our game speak for itself ;)
Here's a little screenshot. Basically you're a little cute fish doing little cute fish things. OR AREN'T YOU?!
Welp, only one way to find out!

Attention, if available please use a controller, this makes your gaming experience much more intuitive and therefore better :) Keyboard works as well though!
FatPenguin Are:
Angie - 3D Monkey: Modeling, Texturing, Rigging, Animation, Graphic Design, Lighting, Level Design
Chris - Code Penguin: Programming, UI, Level Design, Git Management, allll the awesome and stunning visual/particle effects (for example Caustics) that will amaze you <3
Sounds were taken from Freesounds and as for the amazing music which we immediately fell in love with:
Menu Music:
🔹 Nekzlo - Found You : https://soundcloud.com/nekzlo
🔹 https:// youtu.be/Kj2fXsHiJ3w
In Game:
🔹 Song: Axmen - Bliss (VLOG MUSIC - No Copyright)
🔹 Video Link: https:// youtu.be/6SUEtaA_hho
Install instructions:
1- Download the zip
2- Extract the zip
3- double click on the .exe file
4- Play!
Thanks for playingggg <3
Will probably add a Webbuild this Week! (Realtime GI doesn't work in WebGL 2.0 :frowning: )

Changelog: Changed stuttering cam colliders that were off
Changelog: fixed Bug that stopped Script from Lvl 3 of working, it works now! woohooo!
Changelog 4/28: changed a lot of bugs (wrong scale in the UI, Menu music restarts, fish doesn't disappear in plant (which meant he didn't respawn), fixed colliders and controllers (fish kept getting stuck) tweaked values a bit to better fit the new controls -> I hope that still counts a bugfix and doesn't violate the LudumDare rules, to anyone who disagrees, I left the old builds to download)
Comment: we changed the controls and how the fishies follow you, as you can see we chose to make the player leave a path and them following that said path (as opposed to them being dragged behind you with a rope of sorts), we already like it better that way as the fishies also can't get stuck and jiggle around anymore, however it's still a WIP so this can lead to weird situations where the fish follows your path too exactly (like doing "loopings" etc) were still working on that, but right now let's just say that's on purpose, "Kids, amirite? ¯_(ツ)_/¯"
If you've got more feedback concerning that matter we would be grateful to hear it <3
We know the inbetween-levels-menu is sometimes fucked and brings you back to the main menu.. just choose level select then :)
Oh and if it's too hard - don't forget to dash, especially when you're having no followers atm that otherwise might happen to not be able to keep up with you while dashing :)
Ratings
| Overall | 419th | 3.854⭐ | 81🧑⚖️ |
| Fun | 485th | 3.7⭐ | 82🧑⚖️ |
| Innovation | 858th | 3.463⭐ | 82🧑⚖️ |
| Theme | 211th | 4.177⭐ | 81🧑⚖️ |
| Graphics | 119th | 4.481⭐ | 82🧑⚖️ |
| Audio | 196th | 3.978⭐ | 25🧑⚖️ |
| Humor | 314th | 3.721⭐ | 79🧑⚖️ |
| Mood | 402th | 3.861⭐ | 81🧑⚖️ |
| Given | 114🗳️ | 202🗨️ |
It is a nice piece of work! I enjoyed the game a lot - graphics, audio (when the flower took the younglings). Only what was bothering me was showing me tutorial each time I failed at first level. :)
Nicely done! Thanks for sharing.
Great work !
I did experience some bugs, like my unruly food getting stuck behind a piece of coral instead of peacefully following me to the slaughter... ekhm... to my dinner party, that's what I wanted to say ;). Some glitchy movement at times.
Also one small note. You use dark color to highlight the button that is chosen, and a light one for the one that is not (I'm talking about the "restart" "next" and exit" buttons). Maybe it's only me, but it confused me very much - kept misclicking (it's almost embarrassing how many times I restarted the first level instead of proceeding to he next one because of this :D). Should be the other way around.
Will check out your games in return :)
@snory thanks for playing, yep the classic tutorial at the beginning.. ahh.. we thought if "Overcooked" can do it, so can we ;P
@DianaCalistru glad you like it, yep that needs more tweaking of colliders and a bit more control scripting to be perfect I think, glad you could still enjoy it :D
@Poupi thank you for your comment! The search for the fish was meant to be part of the fun, but maybe we could have made it a bit easier, sometimes you can really overlook them :)
@Flaviat hey there and thanks :) yes, we were pretty proud of your progress :D maybe you'd like to give it another try, we fixed some colliders because they were buggy (sometimes made the player fly away, lol) maybe you find them to be less obstacle-ly now :D
@DavidPeterWorks thank you, I'm glad you liked it. :)
@Marcelo Zoletti thanks for your feedback and the compliments, yep the colliders need more work so the movement isn't as jiggly :)
@fabula_rasa thanks you for the glowing review :D hehe.. I'm really happy we were able to meet your taste ;D
you're probably one of the very few people who read the whole thing, thank you for that, this was a piece of poetry emerging at 2 A.M. in the morning, sort of directly before "shit, we don't have a name yet!!" xD
yep, those underlings can be quite insubordinate indeed, kids amirite.. :|
duly noted, and agreed! I swear, I'm having nightmares about Unity's UI Button settings.. grrrr :(
Glad you still gave it a shot! Will make sure to check out your game too! :)
@URSUS yay! you Sir musst be an Uber Pro Gamer ;) Thank you! <3
The first text box I see is VERY small. I'm playing on a 5k iMac so maybe it's a canvas scaling thing, Like you chose to have it a constant pixel size instead of scaling with the display?
The replay/exit buttons didn't work for me either, I manually had to quit out.
Gameplay is simplistic but nice. Once thing I learned from a game I previously made with GamePad support, is that no one here uses GamePads. It's best to design your game around mouse/keyboard and just have GamePads as a nice to have. Still, I played with my keyboard and it still played very well, definitely better than most I've played these past couple days.
All in all, good job!
also thanks for the compliment on the character, glad you like the little bastard :D
also thanks for the UI feedback - I have a 4K monitor and was bummed out as well ;) might I ask if you were still able to read everything though? :) (it would be a pity during the course of LD ratings if that wasn't possible for people with iMacs :3)
Agreed on the Gamepad one! Or lets say halfly agreed - what if you want to target that specifix audience? :)
I agree though that your keyboard controls should work decently, I've heard of people playing Meatboy on keyboards although that was definitely designed for gamepads, hehe, we will continue to work on the controls though!
Thanks for the feedback!
The thing is, you can set the canvas to scale with the screen so it would be the same size on a 2K, 4K, 5K, or even 8K monitor, and I think that falls under a "minor bug fix" so you should be able to update that now without breaking jam rules.
@fat-cat thank youuuu :D yep, granted that was a last minute sound we needed for the event of the kids coming back to their momma - do you have a better idea for that? I still couldn't think of anythang haha
@yodoG thanks for playing our game! Yeah it still is a bit clunky but I think our setup is kind of soecific - 3D mit multiple colliders all over the place (which inevitably means a lot of "invisible edges" you can get stuck in) and an npc you drag behind you - time simply wasn't long enough, that little bastard! :D
we want to rebuild the whole thing actually and also with completely new colliders and controllers, let's see how that goes :)
I gotta say, your game looks amazing as well, I bookmarked it to play later :)
Thanks again for playing our little game! :)

@gorypixels) aww, thank you so much for playing our game! We appreciate it (:
@maytch thanks, chris did the caustics together with all the cool particle and visual effects,
also we added blue fog which together with the custics immediately made the whole thing look more underwater-y :)
The music is awesome right? We found that free music online and immediately felt like it was made for our little game :D
Concerning your questions about the 3D assets Angie made,
the programs used were Maya, zBrush and Substance Painter.
(+ a bit oh Photoshop here and there).
All assets started off in Maya with the Lowpoly (and Uv Unwrapping), then almost every one of them was then further detailed in zBrush for a Highpoly Mesh, which was then baked into the Lowpoly mesh using Substance Painter, and also textured there.
The created Normalmap already added much, and the colours for the albedo map were painted directly onto the mesh, which Substance Painter is great for :) I've also made use of the countless generators and alpha brushes for detailing the other assets and to give them a bit of a surface structure.
I decided to make a little "tutorial" on how I did the "Coralpoufs" as I called them, hope it helps! :)

and then I had 2 assets :D All in all I just have 3 "special" assets (double the amount because colour variation 2 is created really quick) and the rocks, and then just place the prefabs inside of the level so they fit together :)
Thanks for the compliment though! The detailing of the pouf was really easy, with the symmetry and the IMM brush it really was quicker than it looked! :)
Otherwise a lovely game with cute graphics. Maybe the gameplay is a bit too simplistic
Only one problem for me is the camera. When I dash and my character hurt the screen border, it makes too long to recenter.
So, really cool game, warm colors, funny looking character.
Simple mechanic but it does the job.
The camera although is some time to slow to follow me (like when I dash) and I've been many time hit by something (mostly those bad fishes) out off my sight. A bit of a downside...
Path-finding of soon-to-be-eated-fishes are some times a problem because they get stuck. Like if they had a too large turning-cirle.
Anyway I had fun playing it, may go back to it by the way...
Good job ! :D
Fishnap and sacrifice younglings so your dark garden of terror may grow eternally. :fish: :knife:
Cute bubbles included!
Some of my little fishs were stuck : pathfinding could have been improved
I think the warning sound effects could have been improved
Nice game anyway!
Really nice you had time to get the tutorial and lore in game.
UI wise I wish the feeding bars on level 3 would stick to the edges of the screen.
Failed on the 3rd stage by a minuscule margin T_T. Upon retrying it, worked through it quickly, but suddenly the offerings stopped following me. I would tap them, and they would shunt off in a random direction (rigidbody.AddForce -> Forcemode.Impulse style) really quickly, but never latch onto me.
Loved the designs, and the sounds -- upbeat and comfy for underwater madness :).
Nice work!
Overall, really great game, I enjoyed it a lot. If you polish the gameplay a bit and diversify it to make more interesting it's gonna be a production-ready game. Well done!
We're glad our game could give you a little joy, makes us very happy :)
@hernz Thank you thank you! :D Also for reporting the issues and bugs, we're trying to work on that and improve our game :) We're glad you liked our game, thank you for playing! :id:
@mrstari @eduardogacn @hiago-tadeu @zampi @jacksgamessucks Thanks so much for taking the time to check out our game <3
@lofiskyline15 Thank you! :) Yeah the development of follower behaviour is definitely something that suffered because of the extreme deadline and what we will further work on :) thanks so much for playing!
@wegpast thank you for trusting us ;) At first I was checking every game but after the like 24626438th I downloaded I simply opened it and hoped for the best haha! there should be some sort of LD security signature or something ^^ Agreed with the cam and the followers, those were the things were the LD time was simply too short <3 Thank you for playing :)
@laserpanzerwal Hey there! We appreciate you playing our little game :D I'm glad we could provide you with a Linux version :) Fancy, it doesn't really take a lot more time to do the Linux build, contrary to the MacOS one by the way. I always have to go to my Macbook to do that, because a MacOS build done with my Windows comp won't work for some strange reason ^^ hmmm.. good on you for playing with controller :D The keyboard is pretty much the same, only not as intuitive as the controller think :)
@itsatony Glad you liked it & the premise, hoping on good Mood ratings from you ;) just kidding! Thanks for playing :D
@hakiergrzonzo Awww, thank you so much! agreed, there definitely can be more indicators to help the payer out and improve the gaming experience :) We'll work on that!
@amazura hehe well.. appearances can be decieving ;)
You got a nice embryo of a stealth puzzle game here - though am not entirely sure how mean the parent fishes are, never ran into a problem while playing. I liked the underwater visual trick, the colors and 3D models were really cohesive. Text is self-aware and knows, but yeah : wall of text isn't great (I know, am one to talk...) - there are certainly very fun ways you could deliver the same little story, in a later update. Additional advice : would be great to host the game on itch.io or somewhere else - easier to track!
Cool entry :)
Yep, you're completely right, I find it annoying too - but as you've probably guessed it was one of the last things added to our game, poetry that came to life at 2 a.m. xD
I think we will add more tutorial levels and gradually split up the text while showing stuff on the map etc :)
True, the parents dooooon't really do much yet - other than damage and taking the babies away - but that will become very different, hopefully :D (the levels were created on the last day, before that was pretty much just modeling and coding scripts, haha ^^) We are really eager to improve and continue to work on our little prototype and make it more fun etc - stay tuned :D
Thanks abut the itch.io tip! I realized that I stumbled across a bunch of games on there, so it's certainly something to consider O: maybe after the next major update? :D
Thank youuu <3
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=8h13m15s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Despite the warning, i played on the keyboard and there were no problems with it. c:
The fish stopped if i used a dash: looks like a bug, but maybe it's a good mechanic so that the player doesn't spam this action. It can also help to leave the fish in a safe place.
I would also like to see an extension of the dash. This may be obstacles that break or undertow that need to jump.
The enemies look quite harmless, because of this the meaning of the character's HP bar is slightly lost. Perhaps this can be corrected by a dangerous environment and more aggressive enemies.
Tube-shortcut can also help diversify the level design and gameplay.
Either way, it looks cool. Good luck!
Yep, that fish thing is a known bug to us.. haha, sorry! :D
In the third level you have to take care of 3 plants! :) One is in the bottom left corner, and one on the other end, towards the "top" :) Did you maybe miss that? :)
Anyway, thanks for reporting the bug <3
Yep, right now the amount of times you loose the fishies if you dash is too extreme, but so is the dash hehe, one of the things that needs tweaking :) The dash ideas we're also very interesting, thank you! :)
I'm happy you enjoyed it <3
@rosik ohh gotcha. yeppppp that's a bug that weirdly doesn't always occur that can lead to in the end there being no fishies left 🙈 gaaaaah ^^ still, thanks for playing and giving it several shots, I'm really greatful :)