wallpunch by Aurel300

Game by Aurel. Music by Eido Volta.
- arrows to move
- X to jump
- C to punch
- R to restart
You could just punch a wall!
Fight your way through endless, procedurally generated rooms with monsters and chests. Jump, punch, grab ledges, jump some more, drop punch, get hit (or don't), listen to the adaptive soundtrack.
Made in Haxe with a custom WebGL engine (will be published soon).
https://youtu.be/0pEpYZZK8fo
| Youtube | https://ludum.thenet.sk/ld45/ |
| Youtube | https://eidovolta.bandcamp.com/album/wallpunch |
| Youtube | https://github.com/Aurel300/ludumdare45 |
| Youtube | https://youtu.be/0pEpYZZK8fo |
| Youtube | https://aurel300.itch.io/wallpunch |
| Original URL | https://ldjam.com/events/ludum-dare/45/wallpunch |
Ratings
| Overall | 86th | 4.065⭐ | 25🧑⚖️ |
| Fun | 77th | 4⭐ | 25🧑⚖️ |
| Innovation | 105th | 3.935⭐ | 25🧑⚖️ |
| Theme | 1020th | 2.543⭐ | 25🧑⚖️ |
| Graphics | 109th | 4.261⭐ | 25🧑⚖️ |
| Audio | 31th | 4.174⭐ | 25🧑⚖️ |
| Mood | 140th | 3.913⭐ | 25🧑⚖️ |
| Given | 17🗳️ | 0🗨️ |
The actual attack seemed a little weak-sauce and hard to use against enemies. A larger hit box for the punch and maybe an shock-wave coming out of the punch would have made combat feel a lot better. I ended up running through rooms and ignoring monsters most of the time because it was just too tedious to fight them, even after a few damage upgrades.
The movements and animations were great, the ledge grab was especially awesome. The design of the monsters themselves was great as well, they were unique and they behaved more or less how you'd expect as a player. I have to mention it again... the room generation and basic concept was awesome. Really nice entry!
Good job! :D
Some questions:
is the map random?
What middleware did your sound designer use?
intend to take the project forward? If so, I would like to be warned.
Congratulations!
About the ledge grabbing mechanic, it's not really clear when you can or can't grab.
On the combat side, flying ennemies can be super hard to defeat, so you end running around to avoid them.
Other than that, it was a really cool experience. Well done!
Thanks for sharing it with us on stream!
Honestly one of the best entries I've seen in LD. Definitely something you should continue working with.
Here's how I did :smile:

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=5h17m34s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin