Guardian by fashionbatman
The ui was rushed I'm sorry!

https://fashionbatman.itch.io/guardian
Controls:
WASD/Arrow Keys = Shield Direction
Space/Mouse1 = Move/Break
Space/Mouse1 = Start
Enter = Restart
Esc = How To Play
How To Play:
Avoid red ships with movement. Block yellow bullets with shield. Break orange walls with movement and shield. Don't let the ship you're protecting get hit!!
Game Made In Unity / Sound Effects Made With ChipTone / Music Made With OP1 And FLStudio / Art Made In Gimp2
I posted the music by itself here: https://soundcloud.com/fashion-batman/guardian
Known Bugs:
*on restart ui breaks(just press space/mouse1 to start)(or toggle esc)
*audio volumes are incorrect
Project files are available on the itch.io page.
If you find anything game breaking, please let me know. I hope you enjoy!
*Update1: balanced audio so it doesn't deafen you
*Update2: changed bullet color, enemies no longer shoot while off screen
| Youtube | https://fashionbatman.itch.io/guardian |
| Original URL | https://ldjam.com/events/ludum-dare/46/guardian |
Ratings
| Overall | 406th | 3.553⭐ | 21🧑⚖️ |
| Fun | 298th | 3.579⭐ | 21🧑⚖️ |
| Innovation | 529th | 3.289⭐ | 21🧑⚖️ |
| Theme | 895th | 3.132⭐ | 21🧑⚖️ |
| Graphics | 465th | 3.526⭐ | 21🧑⚖️ |
| Audio | 76th | 3.895⭐ | 21🧑⚖️ |
| Mood | 357th | 3.417⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 0🗨️ |
@paul-merkamp i definitely rushed on my ui and i'm dissapointed in it too. I need to work on improving that next ld.
@paul-merkamp @aryanjumani good call on the enemy bullets, that's something I'll fix slightly
@ck656 oooo good catch, the enemies aren't supposed to shoot while offscreen! I need to fix that.
@life-lich definitely a bug, thanks for letting me know!
I really enjoyed this. Such simple gameplay and graphics, but I don't think I've ever come across a mechanic quite like this. Loads of fun to play. I'm not sure if it was intentional or not, but it seemed like the music was getting more complex with each new level. I got to level 4 with 1810.
I'd have like to have seen some more complexity as the levels ramp up, maybe some poweups, etc. Overall, great game.
The difficulty ramp up seems to be well done - it's very easy at the start, giving you the opportunity to get used to the control scheme and the main mechanic of the game. At first it seemed to me like the ship keeping its momentum after using the shield move action would lead to a lot of confusion, but it actually both looks and feels natural. I'd probably experiment whether it wouldn't feel better without it, but it's an option I'm not totally against.
The audiovisual side is also great. It might be simple, yet it is clean and everything is easily distinguishable. The clouds slowly passing by were a nice addition. One thing you've already received feedback on is the UI, so I'll won't spend time talking on that.
Have you considered giving the player ship more durability? Something like "you can take two shots, but the third one will kill you". That would give the player a little bit more wiggle room, while it would also keep the option of perfectionist run without loosing any hitpoint. Of course then the game would require some feedback on hits, as right now the game just ends and there isn't really a need for one.
Over all, I liked it. It's a pretty solid compo entry. Good job! ;)
I would make the faint red bullets fired by the ships more visible, maybe give them a black border so they stand out more against the blue background.