{"author_link":"\/users\/zik","author_name":"Zik","author_uid":"1206768","comments":[{"author_name":"UkuleleFury","author_uid":"1138962","time":"2020-10-05T02:32:45Z","epoch":1601865165,"modified":1601865165,"text":"Cool, it's really satisfying to whack at these bullets! The bouncing walk is probably little heavy, but I like it.  It's a little hard for me to place myself right, and aim right. I think if things were scaled a little larger it might be an easy way to make it a little easier.","likes":1,"format":"md"},{"author_name":"AploveStudio","author_uid":"1171757","time":"2020-10-06T03:51:43Z","epoch":1601956303,"modified":1601956303,"text":"nhyesss!!!! :triumph:","likes":1,"format":"md"},{"author_name":"Artyom Volkov","author_uid":"1145628","time":"2020-10-06T11:24:45Z","epoch":1601983485,"modified":1601983485,"text":"What I can say? Excellent work my friend, I adore your ability to make simple but enormously fun games with your own distinctive style. Well done.","likes":1,"format":"md"},{"author_name":"printablealice","author_uid":"1101235","time":"2020-10-11T23:49:07Z","epoch":1602460147,"modified":1602460147,"text":"This is really freaking good dude.  It's pretty, and fun.","likes":1,"format":"md"},{"author_name":"clemonades","author_uid":"1167491","time":"2020-10-12T19:21:18Z","epoch":1602530478,"modified":1602530478,"text":"Very cool, great job.  The idea AND the art style are both very unique and makes this one stand out. ","likes":1,"format":"md"},{"author_name":"MikoziQ","author_uid":"1212773","time":"2020-10-13T20:04:12Z","epoch":1602619452,"modified":1602619452,"text":"Slap the tap! Nice execution on gameplay. Cool graphics. I wish there was more levels (maybe randomized \/ procedural variations?).\n\nGreat entry for compo!","likes":1,"format":"md"},{"author_name":"YHY_games","author_uid":"1217872","time":"2020-10-17T18:25:14Z","epoch":1602959114,"modified":1602959137,"text":"Cool game!\nIt's easy to manipulate, and the game is fun.","likes":1,"format":"md"},{"author_name":"Chris Hall","author_uid":"1055302","time":"2020-10-21T06:08:37Z","epoch":1603260517,"modified":1603260517,"text":"Dang...this game is really fun. Excellent use of the idea of loops, and it really helps that the screen renders a couple times to the sides. I was a bit confused by the level layouts, I saw one of the layouts several times and only saw 2 layouts before I got to screen 9 and finally saw another. If there were a bunch more layouts in there I would replay the heck out of this. Also the time I accidentally slapped a bullet diagonally in the room with the mirror blocks, suddenly it had a REALLY neat movement pattern that really required looking carefully at where the diagonal bullet was going to come in next. It might be fun if you added something that \"forces\" a bullet to bounce diagonally for some reason.\n\nAnyway, really great job. This game def deserves some plays!","likes":1,"format":"md"}],"format":"md","images":["ld47\/225361-8c6254f0ae8290e2abb4d2e7c52ee119.png"],"links":[{"url":"https:\/\/github.com\/TandyRum1024\/ldjam-2020","text":"Youtube"},{"url":"https:\/\/zikbakguru.itch.io\/ad-njohhosjnslszam","text":"Youtube"}],"metadata":{"g_key":"61873","g_author":"1206768","g_event":"LD47","g_eventkey":"76","g_subevent":"COMPO","g_urlkey":"275650","g_title":"AD NJOHHOSJNSLSZAM","g_status":"PVT1","g_place":"99999","g_commentcount":"8","g_site2_node_id":"225361","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"225361","n_urlkey":"275650","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/ad-njohhosjnslszam","n_slug":"ad-njohhosjnslszam","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"206768","n_created":"1601840743","n_modified":"1601851598","n_version":"670469","n_status":"COMMIT"},"node":{"id":225361,"parent":212256,"superparent":9,"author":206768,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-10-04T22:46:38Z","created":"2020-10-04T19:45:43Z","modified":"2020-10-04T22:46:38Z","version":670469,"slug":"ad-njohhosjnslszam","name":"AD NJOHHOSJNSLSZAM","body":"![lego_bruh_promo_2.png](\/\/\/raw\/0b7\/23\/z\/35e61.png)\n![lego_bruh_promo_git_3.gif](\/\/\/raw\/0b7\/23\/z\/35eb4.gif)\n\nYou, as a professional bullet slapper, must utilize your ability that lets you to parry off the mysteriously charging bullets in order to destroy the gem-powered machine that somehow turned once ordinary rooms into an endlessly wrapping labyrinth as your job.\n\nHow many rooms you can cleanse up before you turn into a human swiss cheese from all those bullet holes?\n\n\n\nHow to play\n===\n\n*(Since I didn't had any time to actually write any QoL features, there's no Options, In-game tutorials etc... My bad!)*\n![lego_bruh_promo_5.png](\/\/\/raw\/0b7\/23\/z\/35eb8.png)\nThis is an endless arcade game, where you parry the incomming bullets into the white gem-engraved **'target'** blocks in order to destroy them.\n\nAfter destroying all the 'target' blocks, you must stay alive, dodging the bullets for few seconds before you can finally proceed to a new, randomly selected room.\n\nYour hero can only take up to 3 hits before dying, so be careful!\n\nControls\n===\n\n* ARROW KEYS - Move\n* Z KEY - Action \/ Slap\n* ENTER - Continue\n* R - INSTANT RESTART\n\nMisc. stuffs\n===\n\nThis is my first Ludum Dare experience, but since I had a genuinely horrifying amount of IRL works like assignments to do, all I had was 16~20 hours of weekend. And because of that I must say that the results were quite smaller & I had to downscope a good amount of planned features, much more than other game jam's entries... Yet I'm really fascinated on what I could whip up within a very limited deadline. This surely was an exciting & challenging experience, I say.\n\nI'm really looking forward to participate in the next jam with (hopefully) more time on my hand next time :>\n\nCredits\n===\n\n* My game uses font 'Sam3KRFont', ported by hurss : https:\/\/github.com\/hurss\/fonts\n* My game is powered by Game Engine Game Maker : Studio 1 by YoYoGames\n* I was able to whip up some short tune with Klystrack, a chiptune tracker : https:\/\/kometbomb.github.io\/klystrack\/\n* ...And I also made all of my graphics using Grafx2 : http:\/\/grafx2.gitlab.io\/grafX2\/\n\n\nHave fun, and cheers to everyone participating in the LD!\nMMXX ZIK\n","meta":{"author":[206768],"grade-08-out":"1","link-01-tag":[50],"link-01-name":"GitHub repo","link-01":"https:\/\/github.com\/TandyRum1024\/ldjam-2020","link-02":"https:\/\/zikbakguru.itch.io\/ad-njohhosjnslszam","link-02-tag":[42337],"link-02-name":"Microsoft Windows (itch.io page)","cover":"\/\/\/content\/0b7\/23\/z\/3609d.png"},"path":"\/events\/ludum-dare\/47\/ad-njohhosjnslszam","parents":[1,5,9,212256],"love":0,"notes":8,"notes-timestamp":"2020-10-21T06:08:37Z","grade":{"grade-01":11,"grade-02":11,"grade-03":11,"grade-04":11,"grade-05":11,"grade-06":11,"grade-07":11},"magic":{"cool":70.196411816303,"feedback":7,"given":4.25,"grade":11,"grade-01-average":4.111,"grade-02-average":4.222,"grade-03-average":4.389,"grade-04-average":4.056,"grade-05-average":4.333,"grade-06-average":4.056,"grade-07-average":3.611,"smart":-16.062794033548}},"text":"![lego_bruh_promo_2.png](\/\/\/raw\/0b7\/23\/z\/35e61.png)\n![lego_bruh_promo_git_3.gif](\/\/\/raw\/0b7\/23\/z\/35eb4.gif)\n\nYou, as a professional bullet slapper, must utilize your ability that lets you to parry off the mysteriously charging bullets in order to destroy the gem-powered machine that somehow turned once ordinary rooms into an endlessly wrapping labyrinth as your job.\n\nHow many rooms you can cleanse up before you turn into a human swiss cheese from all those bullet holes?\n\n\n\nHow to play\n===\n\n*(Since I didn't had any time to actually write any QoL features, there's no Options, In-game tutorials etc... My bad!)*\n![lego_bruh_promo_5.png](\/\/\/raw\/0b7\/23\/z\/35eb8.png)\nThis is an endless arcade game, where you parry the incomming bullets into the white gem-engraved **'target'** blocks in order to destroy them.\n\nAfter destroying all the 'target' blocks, you must stay alive, dodging the bullets for few seconds before you can finally proceed to a new, randomly selected room.\n\nYour hero can only take up to 3 hits before dying, so be careful!\n\nControls\n===\n\n* ARROW KEYS - Move\n* Z KEY - Action \/ Slap\n* ENTER - Continue\n* R - INSTANT RESTART\n\nMisc. stuffs\n===\n\nThis is my first Ludum Dare experience, but since I had a genuinely horrifying amount of IRL works like assignments to do, all I had was 16~20 hours of weekend. And because of that I must say that the results were quite smaller & I had to downscope a good amount of planned features, much more than other game jam's entries... Yet I'm really fascinated on what I could whip up within a very limited deadline. This surely was an exciting & challenging experience, I say.\n\nI'm really looking forward to participate in the next jam with (hopefully) more time on my hand next time :>\n\nCredits\n===\n\n* My game uses font 'Sam3KRFont', ported by hurss : https:\/\/github.com\/hurss\/fonts\n* My game is powered by Game Engine Game Maker : Studio 1 by YoYoGames\n* I was able to whip up some short tune with Klystrack, a chiptune tracker : https:\/\/kometbomb.github.io\/klystrack\/\n* ...And I also made all of my graphics using Grafx2 : http:\/\/grafx2.gitlab.io\/grafX2\/\n\n\nHave fun, and cheers to everyone participating in the LD!\nMMXX ZIK\n","title":"AD NJOHHOSJNSLSZAM"}