Endless Assault by Mau Zer


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ENGLISH
Your city is under attack! Earn money and buy defense towers to fend of wave after wave of enemies. Be aware of the different enemies. Drones can only be attacked by the Air Defense Turret, so make sure that you have one standing once the drones attack.
DEUTSCH
Deine Stadt wird von Wellen von Gegner angegriffen. Verdiene Geld und kaufe dir damit Türme um die Stadt zu verteidigen. Achte auf die verschiedenen Gegner. Dronen können nur von einem Air Defense Turret getroffen werden.
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Controls
WASD/Arrow-keys: Camera Movement
Scrolling: Zoom
Left-Klick : Select/Deselect a tower
Right-Klick : Cancel building and selling
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Tools
Graphics : Gimp 2.8, Aseperite
Audio : Audacity
Development : Unity3D 2019.4.11f1
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3rd Party Assets:
Music: https://freesound.org/people/Nick_Simon-Adams/sounds/515091/
Ratings
| Overall | 1069th | 3.325⭐ | 22🧑⚖️ |
| Fun | 1006th | 3.175⭐ | 22🧑⚖️ |
| Innovation | 1561th | 2.425⭐ | 22🧑⚖️ |
| Theme | 1605th | 2.4⭐ | 22🧑⚖️ |
| Graphics | 967th | 3.375⭐ | 22🧑⚖️ |
| Humor | 1125th | 2.188⭐ | 18🧑⚖️ |
| Mood | 1279th | 2.889⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 0🗨️ |
* would be nice if, when a night wave was completed, the speed up function would automatically turn back to x1 speed
* would be nice if there was some way to tell what kinds of enemies were going to spawn before a round begins
Fantastic job on this jam entry. I think the work put in really shows through in the game!
Edit: I am dumb, bullet point #2 is null and void
Thanks for the detailed comment with improvement ideas.
To your second bullet point:
A preview for the incoming wave is shown in the top right corner during the build phase. That was supposed to have the desired effect described in your second bullet point.
Maybe the names of the enemies weren`t to clear.
Way too slow on anything other than the highest speed, and because of that and the darkness I can't really see the enemies. Also the interface kept flickering which was quite irritating.
It would have been nice to see the wave number on the interface somewhere.
If I had one major complaint, it's the fact that airborne enemies can be an instant failstate if you have not deployed an anti-air turret. This feels like an oversight, as a single drone enemy can carry more weight than an entire army as opposed to being a nuisance you weren't prepared for.
I also would recommend adding a night-time music track, as the peaceful ambience works great for building but is rather out of place when the lights go out.
The fact that you even included QoL features is awesome! I greatly appreciated being able to increase the simulation speed during combat, though I wish this automatically reset back to speed 1 during the building phase.
I'd love to see where this project goes beyond LD!