Keep the Party Alive! by rrsmtz
Keep The Party Alive! Entertain your guests by buying all sorts of fun distractions. The bigger the crowd, the harder it is to control! Your objective is to keep it going until dawn breaks, and make the most money you can.

Troubleshooting
Window too big
For some reason love.js decides at random to make the window way too big on Web. If that happens to you, adjust the page size using CMD + and CMD - on Mac, or CTRL + and CTRL - on Windows.
Won't stop loading
love.js doesn't seem compatible with Firefox Private mode, so that may be the issue.
Ratings
| Overall | 383th | 3.576⭐ | 35🧑⚖️ |
| Fun | 495th | 3.324⭐ | 36🧑⚖️ |
| Innovation | 266th | 3.618⭐ | 36🧑⚖️ |
| Theme | 156th | 4.059⭐ | 36🧑⚖️ |
| Graphics | 832th | 2.909⭐ | 35🧑⚖️ |
| Given | 24🗳️ | 24🗨️ |
Ideas: more ways to entertain (of course), attractors that help control where people gather.
Will checkout the source code as I'm curious about Lua & Love.
Well done !!!!
I really like your version of it, with areas of effect forcing you to maximize happiness among the most people. I lost, but I'll keep trying to win it. A very innovative idea!
Finally a game that isn't literally keeping a creature or a fire alive, first "party" game i've seen so that's definitely innovative.
Sound would have been helpful, just some murmuring to signify chatting and sound from the stereo would have been great.
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos