Fordhill by Ethan Losten
No time to explain, creatures of the night are coming! This fire is our last hope for survival, protect it at all cost! Build the line of defense first. Here, have your tools, some sticks, a few stones... Well, that's not really a lot of stuff, but... but maybe you can find a use for it! My time is up, so good luck and try to not get us all killed!
TIPS:
- Keep the distance from enemies
- Aim with the red square to hit enemies
- You can heal near flame, if you have food (Q button)
- You can buff traps while in craft mode, if you're near flame (E button)
CHANGELOG
2020.04.21
*Cause: * the game was too hard, to the point where it's unplayable.
*Fixes: * + raised player damage from 2 to 6 + lowered enemy speed from 25 to 16 + raised drop chance (chance of enemy not dropping anything was 44% now it is 25%) + raised cost for "tower" trap to 20 ore and 20 gun powder (was 8 ore and 8 gun powder)
Nothing else was changed, you can view these changes in github repository provided below
Tools used:
*Game engine: * GODOT
| Youtube | https://ethanlosten.itch.io/fordhill |
| Youtube | https://github.com/ezangills/fordhill |
| Original URL | https://ldjam.com/events/ludum-dare/46/fordhill |
Ratings
| Overall | 1714th | 3.278⭐ | 29🧑⚖️ |
| Fun | 1385th | 3.241⭐ | 29🧑⚖️ |
| Innovation | 2057th | 2.827⭐ | 28🧑⚖️ |
| Theme | 1713th | 3.426⭐ | 29🧑⚖️ |
| Graphics | 1029th | 3.759⭐ | 29🧑⚖️ |
| Mood | 1571th | 3.185⭐ | 29🧑⚖️ |
| Given | 13🗳️ | 15🗨️ |
My issues with it are that the controls are a little bit clunky (really easy to miss a swing and get hit) and it would have been nice to have audio feedback. I also couldn't find how to heal making the game quite hard.
But I liked it a lot, well done !
Nice entry.
Hitboxes can do with balance, but otherwise nicely done!
Things to improve (imho):
- Hit registration, some visual feedback, hp bars for enemies
- Some short description on what each defense structure does.
- A bit longer pause between waves, at least when player leans the mechanics and controls.
- HP bar for your base.
- More enemies!
- More graceful collisions for player movement. Maybe just slowing down instead of hard blocking.
It was fun to play, thank you!
https://youtu.be/scrgWbvZX3Q
We are working on some major improvements which unfortunately won't fit in the rules of Ludum Dare.
We are very thankful for your feedback, it is really important for us to understand how does the game feel from the player perspective. We agree with these statements, especially we noticed that the feedback from the game is really poor right now and needs a lot of improvement.
Thanks again for your time and patience :^)