POKKO by gord10ahmet
Post-mortem of this game can be read from here.

POKKO is our entry for Ludum Dare 47, whose theme was "Stuck in a loop".
You control a boy who is stuck in a Game Boy game. When you collect a Game Boy, a clone of you gets spawned, who repeats your past actions. You need to use him to solve the puzzles.
Additional controls
"R" restarts the level
Left Shift + E passes the level

Credits
Programming Ahmet Kamil Keleş
2D Art Emir Çetinkaya Deniz Eryılmaz
Musics & SFX Kağan Morkoç
| Youtube | https://aslangames.itch.io/pokko |
| Youtube | https://aslangames.itch.io/pokko |
| Youtube | https://aslangames.itch.io/pokko |
| Youtube | https://aslangames.itch.io/pokko |
| Original URL | https://ldjam.com/events/ludum-dare/47/pokko |
Ratings
| Overall | 121th | 4.1⭐ | 92🧑⚖️ |
| Fun | 184th | 3.944⭐ | 92🧑⚖️ |
| Innovation | 444th | 3.661⭐ | 92🧑⚖️ |
| Theme | 212th | 4.139⭐ | 92🧑⚖️ |
| Graphics | 32th | 4.625⭐ | 94🧑⚖️ |
| Audio | 160th | 3.951⭐ | 93🧑⚖️ |
| Humor | 401th | 3.288⭐ | 80🧑⚖️ |
| Mood | 220th | 3.955⭐ | 90🧑⚖️ |
| Given | 118🗳️ | 118🗨️ |
If you wanna try mi game is https://ldjam.com/events/ludum-dare/47/hamsterloop
Hard levels like this thing)
Overall, good aesthetics.
If you keep developing this, with a lot of lvls and puzzlez, this is going to be a very interesting game!
Interesting puzzles.
Great job.
##If you tap twice fast when you jump you do a double jump, it helped me to play and no need sometimes my clone.
Greetings and great game! :smile:
Her şeyiyle 5 yıldızı hak eden bir oyun yapmışsınız. Bu oyun ilk 20 ye girmezse yıkılsın ludumdare, serverları çöksün:)
@krapht I'll look into it. Which platform did you play the game on?
The art is beyond solid, the sounds go well with the game, the level design is simple and effective, the core mechanic is very efficiently conveyed, the length of the game is spot on for a jam game, and there even is a short story to top it off!
As stated by others, collisions are not the best, especially frictions on walls. You might want to apply a different physics material with 0 friction on the sides of your jumping characters so that they don't stick to walls.
Awesome job making this game 💕
Great entry! Congratz!
@beats The player finds the boy who controls him. They stare at each other. At that time, the Game Boy gets broken and the player disappears. The boy looks at us, thinking he is also controlled by someone else.
I didn't fully understood the fact that the clone apparation was triggered by the gameboy item, and the 3 or 4 first level could be solved just by running to the right.
It's one of the best game I played in this LD!!
I like that fact that there is no text in the the to tell you how to play and yet it is easy to understand with new levels.
The ending cinematic is the cherry on the top. Good job!
Congrats on this fantastic entry!
**Here is my feedback:**
**What I liked?**
- I liked the main menu.
- The visuals look nice.
- I liked the music.
- I liked the SFX.
- I liked the transitions.
- I liked the level design.
- I enjoyed the mechanics and the gameplay of the game.
- I liked the player feedback.
**What I disliked?**
- Jumping SFX sounds a bit disruptive/ annoying.
**Bugs:**
- ~~- Level 5, clone self doesn't go to the wall that is next to the canvas, if you did. Instead he stops here [1] (I think this is a bug)~~
(No, it is not a bug, at that time I didn't understand the mechanics well)
- You can't jump from the top of clone self if, he is jumping.
**Suggestions:**
- Maybe, display current and max level.
- Maybe, if I skipped the level don't display "Success", instead of that display something like "Level Skipped", or something alike.
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**No critical subjects were found! (I think!)**
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**Endnotes**
[1]

I know the control system is faulty. I plan fixing it when I have time from my normal works.
The idea for the gameplay is nice, but having only one clone seems a bit restricting (but who knows, it could work), the issue is that your levels, apart from the one where you have to press many times the button, are too simple/require just a single thing that is very straightforward.
You also rely on jump a lot, but jump does not work that well, I struggle a lot in jumping when I was over my clone: a lot of times I pressed the button and the guy didn't jump, I don't know why, maybe for some bug he was considered to be in air and so the jump was discarded, or else. It was very frustrating because I needed to restart every time to make my clone to the same thing, because after some failed attempt the clone moved (where the gameboy was) and so I needed to do another one.
Last level took me more than 10 attempts and it was clear it was not my fault =/
The gameboy setting at first seemed a bit out of context, just there because it's cool, but you made some sort of story with it that leads to a plot twist so at least is more reasonable. I still find it a bit of a stretch, maybe because there is no clue about it and it's just there. For this same reasons the theme connection was not that strong. This may be very personal tho!
All said and done, it's a nice and polished game with a cool style, and I think that with some improvements it could become funnier/smoother and also a bit more challenging.