Hudson by Dharby

Play as Hudson in a 1-bit world as enemy bugs assault your HUD. Your player character does not take damage directly, but take care to protect your health bar from attackers, and don't let skill thieves steal your skill upgrades.
Upgrade your abilities by picking up orbs and placing them in the slots in the bottom left.
Controls
- ATTACK - Left Click
- BOW & ARROW - Right Click
- MOVE - W/S/A/D
Objective
- Prevent enemies from damaging your health bar
- Pick up skill gems and insert them into skill upgrades in the bottom left
- Upgrade all 3 skills for a chance to get out
- Watch out for "skill thieves" taking your gems out of your upgrades
Tools Used
- Unity
- Aseprite
- ZzSprite
- ZzFX
- WaveBots
Font used is PixelLocale.
Known Issues
- Some players report the game running at a really high speed
Ludum Dare Compo entry created by Dharby.
| Youtube | https://github.com/sballew/LD47/ |
| Youtube | https://dharby.itch.io/hudson |
| Youtube | https://dharby.itch.io/hudson |
| Youtube | https://dharby.itch.io/hudson |
| Original URL | https://ldjam.com/events/ludum-dare/47/hudson |
Ratings
| Overall | 126th | 3.773⭐ | 77🧑⚖️ |
| Fun | 107th | 3.796⭐ | 78🧑⚖️ |
| Innovation | 75th | 3.914⭐ | 78🧑⚖️ |
| Theme | 546th | 2.807⭐ | 77🧑⚖️ |
| Graphics | 151th | 3.809⭐ | 78🧑⚖️ |
| Audio | 76th | 3.757⭐ | 76🧑⚖️ |
| Mood | 155th | 3.548⭐ | 75🧑⚖️ |
| Given | 52🗳️ | 83🗨️ |
I think me playing it so often, I ended up getting better at it, which made me tune the difficulty up higher than needed.
Thanks for the feedback!
@rhoff95 The WebGL build works, but there's no audio. If I can figure out how to fix that, I'd like to upload the WebGL port.
Thanks everybody for trying the game.
I will have access to Windows later this week so will definitely try it then!
@milestone-games and @nexade , I have uploaded a new zip for the MacOS version. Hopefully it works for you now. It is on itch at https://dharby.itch.io/hudson.
Note that the Mac version has a graphical glitch where the border outside of the game canvas is flashing red. It's pretty weird, but the game seems to run on Mac besides that.
Thanks again all!
The 1bit sprites are clean and the information is clear.
Needs more levels!
contrags! you deserve more than 5 stars
Side-note: Using the latest Unity beta for a game jam is risky... The beta has a bug with WebGL audio! Details here: https://issuetracker.unity3d.com/issues/audio-no-longer-plays-in-build
Thanks all.
I liked the graphics style as well, retro, in a cool way.
Good job on coming up with this concept, and thank for sharing!
Have you thought about having different levels of upgrade for each skill? The game has a really nice pace and pushes you to always stay on top of things, and I think it would be fun if the difficulty kept ramping up like that as your abilities became progressively stronger.
Would have liked to see ( and was expecting from description) all the HUD to be attacked, and have each mechanic be destroyed when it was destroyed visually. Also, would have preferred to see HUD damage like it was a structure, like in a Breakout style game where bits are being chipped off.
This was a fun game, and great job.
There are skill thief bugs that will steal the skill gems from your upgrade slots. That was my attempt at having more of the HUD be interactable.
Hopefully with more time I can implement some of these! Thanks for trying the game and providing thoughtful feedback.
P.S. I really enjoyed your submission as well! I'll put my feedback on it.
So I'll still be working on this a bit more, maybe I'll take that opportunity to try out some additional mechanics. :)

I like the music.
@wormius I'm glad you like the music. It was procedurally generated!
In short:
- Defend your health bar and skill bar from enemies attacking it.
- Keep enemies under control and try not to get overwhelmed.
- Collect gems as they drop. Pick them up with F, bring them to your upgrade bar in the bottom left, and press F to place them into an upgrade slot.
- Collect all 3 upgrades for a chance to escape through the door.
Hope it helps!
The only downside is... The theme ? Where is it :(
The theme unfortunately didn't show through as I hoped it would, largely due to the time constraints... The closest I got to it was being stuck in a loop of enemy waves spawning, until you can get to the key to escape and break the loop.
But I understand that doesn't come anywhere near the theme level of many other entries. Hopefully my next jam I can nail the theme a bit better!

any ideas what could it be??
Edit: Nvm, it loaded after a while!! Nice game!! Pretty original!! Music is super cool as are graphics, amazing job!!
@webox Right I also got a blank screen with shoot pointer and sound
Love how the damage taken is from enemy harming the UI instead of player!
I'm not sure I entirely understood how "gem thieves" worked; in gameplay, it gave me the impression that my powers would deplete over time, as I did not see the thief. I would recommend adding a gameplay sound of some kind that indicates this happening.
Good work!
I had some problems understanding what was going on, how my health worked and what to do with the upgrades. It wasn't all that clear just by playing the game so I read up the description, which made it all the clearer. After that, it was pretty easy and finished in a heartbeat! Including the HUD into game play is always a twist I enjoy :)
Good job!