Super Rally by Fengol

[raw]
made by Fengol for Ludum Dare 46 (COMPO)

Keep the rally going as long as possible.

The HTML5 version is the latest update, for the original jam submission please download the Windows version.

Directions * Left/Right arrow keys or A/D to move.

Original Jam Directions * Left/Right arrow keys or A/D to move. * Spacebar to hit the ball. screenshot01.png

Ratings

Overall 1049th 2.568⭐ 24🧑‍⚖️
Fun 1024th 2.432⭐ 24🧑‍⚖️
Innovation 1060th 2.114⭐ 24🧑‍⚖️
Theme 1019th 2.727⭐ 24🧑‍⚖️
Graphics 1000th 2.386⭐ 24🧑‍⚖️
Given 38🗳️ 5🗨️

Feedback

ashashza
21. Apr 2020 · 13:42 UTC
This was cool, love the idea that the sound & effects amp up as you increase score.

Not sure if it's just my browser (or my poor excuse for tennis skills) but I found it tricky to get the shot timing right. I wondered if showing the "possible hit area" around the player (like you do with the opponent) would help me line up / time shots better?

Overall I think this game proves that classical tennis could be markedly improved by having players ingest psychedelics as they get more points.
keanutah
21. Apr 2020 · 20:23 UTC
I had a hard time getting the shot timing right. But it was a neat concept, love the idea of keeping the rally alive. Maybe pong style controls would work well here?
alex457
21. Apr 2020 · 20:28 UTC
Had the same thing with controls as people above. Was really hard to time it right!
Codeer
21. Apr 2020 · 20:30 UTC
The concept is great, though it was super hard to hit the balls so I didn't get very far. Like someone else mentioned, maybe a visual hit area would improve the gameplay :)
Mopkoo
21. Apr 2020 · 20:32 UTC
Good game idea but the timing for kick the ball is very too short
fabrito
21. Apr 2020 · 20:40 UTC
Could not play... :(
Got this error: "Your browser does not support any of the required graphics API for this content."
Does that mean I don't have enough juice on my hardware for your game? I'm using Alienware! :P
KP_CFTSZ
21. Apr 2020 · 20:40 UTC
The really slow acceleration (almost felt like it was strong input lag at first) isn't very appealing but the concept is good. Felt like the game was 30fps the whole time but apart from that it was fun
Gabriel Pittol
21. Apr 2020 · 20:42 UTC
Interesting, pretty good game but controls felt quite clunky.
yscik
21. Apr 2020 · 20:48 UTC
Should definitely go with a faster pacing & larger hitboxes, maybe even ditch having to press space to hit the ball back.
DubDisk
21. Apr 2020 · 21:03 UTC
ohh, 2 fps in HTML5 :)
Pincushion
21. Apr 2020 · 21:05 UTC
Like the others, I also found it hard to get the timing right. I thought it might be broken, but after enough tries, I did get the hang of it. I think it's a good difficulty level. I suspect that the ball hit mechanic is triggering on when the spacebar goes up. It may be more intuitive to have the ball hit when the spacebar goes down.

I really like that as levels progress, there's more and more happening on screen. Sparkles, background color, hearts. That's all really good. It made playing feel rewarding, though at around 10, there's a blur that obscures the player and the ball when it comes near. I found it distracting.

This was fun.
🎤 Fengol
22. Apr 2020 · 11:22 UTC
Thank you everyone for the comments, I've updated the gameplay so it's more like pong and you don't need to hit the ball!
Dark Dungeon Studio
22. Apr 2020 · 13:25 UTC
Love the idea, I just had some trouble with timing to get the funky stuff to start happening.
Cyberwiz
26. Apr 2020 · 10:21 UTC
While playing the initial version where you had to time the hit it was a little frustrating. Right now it's a really nice game to just take your mind off of things. There's an element of "feels like work" that if you look at the gameplay really closely you'll notice that there's a lot happening "automagically" as well. This is a nice touch as it feels much more forgiving as a player.
SaltFactory Studio
27. Apr 2020 · 02:01 UTC
A simple yet enjoyable game of tennis, though I might suggest implementing levels of difficulties into the game as the player gets higher score to sort of challenge the player. Great work!
eduardogacn
29. Apr 2020 · 00:08 UTC
At first I thought it was a simple pong, but the more I played I saw visual changes that made me play more and more.

Transitions with particle effects on the ball and the background are very well accomplished.

Nice job. :smiley:
jk5000
29. Apr 2020 · 09:49 UTC
The idea is simple, relaxing and fun. The graphics is overall pretty good. I would have liked if the game become harder over time, for now it keeps being really easy. Overall is this a fine little jam game.
JonasPK
29. Apr 2020 · 19:09 UTC
Pretty fun to play. It is basically Pong, but Pong is a lot of fun and the little graphical tweaks make it interesting. I really like how the ball becomes sparkly if you last long enough. Overall a very good entry, and I am happy to turn the game's 19 ratings into 20!
yxmx_rsx
04. May 2020 · 02:25 UTC
Cool game, but the controls are a bit hard to use and could use a bit of adjustment. All in all its a good entry.
LunacyEcho
11. May 2020 · 12:21 UTC
As I started playing, I thought it was kind of boring and simple, but then as more and more effects started coming in, I started getting so curious about what the effects at higher scores would be, so I kept playing and kept trying to get higher and higher scores! I'll be honest, the strange acceleration on the little figure was a bit hard to work with—I wish the movement across the board felt more natural. Still, it was a super interesting way to make a simple concept turn into a more engaging product!