Mad Planter by Niki90000

The scientist tries to build his garden of super plants, but suddenly his plants are attacked by vegan zombies!
The old scientist is too weak to fight, but his plants can fight for him.
Can you help him defend his garden?
| Youtube | https://niklasgromann.itch.io/mad-planter |
| Original URL | https://ldjam.com/events/ludum-dare/46/mad-planter |
Ratings
| Overall | 2336th | 2.857⭐ | 23🧑⚖️ |
| Fun | 2082th | 2.857⭐ | 23🧑⚖️ |
| Innovation | 2393th | 2.476⭐ | 23🧑⚖️ |
| Theme | 1822th | 3.357⭐ | 23🧑⚖️ |
| Graphics | 2172th | 2.643⭐ | 23🧑⚖️ |
| Humor | 1288th | 2.786⭐ | 23🧑⚖️ |
| Mood | 2114th | 2.775⭐ | 22🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
Vegan zombies - I love that! :-)
The music is cool and the graphics are awesome - great pixel art!
After I lost the first round I was still clicking like a mad man to water my last plant but then I got to the game over screen - clicking on the zombie restarting the game. I was not able to read about my accomplishments. There should be a timer to allow me to calm down before continuing...
There are graphical artifacts due to the fact that you use a 3D engine to draw a 2D tile-based game. When I move there are some black lines popping up here and there.
At first I thought it was a tower defense so I placed my plants at the corners of the brown path. That was not a good idea, I died. The right strategy is to spam plants right at the top next to the shop. The problem is that it is way too easy now. Why only three waves? The balancing is not right.
The graphics were misleading in this case, one plant already placed near the path and a wave timer - this must be a tower defense game, right?
The level looks really nice but I have no real reason to walk anywhere and look at it. I still did but really I am made to just stay near the shop. The walking mechanic is almost unnecessary to have. In these situations I try to focus on what is relevant to the game and embrace what I have. You could have the guy be the shop keeper and then <insert great other idea, now that we changed this>.
You should have flipped the plant animation horizontally, zombies come in from the left but the plants hit right :-)
Overall a really cool entry, thanks and good luck to you! :-)
Also you could make it so plants maybe spawn into different types, and that all you control is the class of plant you're watering!
You could also plant things that make you money, to buy more plants. Lots of different ways to go with this, it's a cool concept though! Great work!
One issue I had with it though, were some graphic glitches that happened too constantly, like once or twice every two seconds, where black lines spawned on the screen.
Nice job.
Feel free to test my game also :D
Here are a few additions that I think would keep the core idea while making it more engaging:
- Add obstacles that the zombies need to go around, either static or placed by the player. This way there will be a bit more randomness in how the plats are approached.
- Make more waves of zombies, each with a few more zombies than the last. Add a longer difficulty curve. Right now you either get swarmed immediately or you're not bothered at all
- Make plants cost more money. I basically created an impenetrable 4*2 wall of plants by the end of the second wave. Either making the basic plant more expensive or making it weaker so you have to buy more.
That plus the suggestions of the others should make a fine little game :)