Rest In Peace by Somnium

An evil spirit is torturing ghosts, by forcing them to experience their final moments again and again.
As an expert in the occult, only you can stop it! Help the ghosts rest in peace, and defeat the evil spirit once and for all!
Rest In Peace is a short adventure game, made in Java using the LibGDX library.
A runnable Java-jar (requires Java installation), as well as a HTML build is provided.
Ratings
| Overall | 420th | 3.217⭐ | 32🧑⚖️ |
| Fun | 433th | 3.017⭐ | 32🧑⚖️ |
| Innovation | 573th | 2.533⭐ | 32🧑⚖️ |
| Theme | 515th | 3⭐ | 32🧑⚖️ |
| Graphics | 533th | 2.717⭐ | 32🧑⚖️ |
| Audio | 207th | 3.35⭐ | 32🧑⚖️ |
| Mood | 182th | 3.467⭐ | 32🧑⚖️ |
| Given | 20🗳️ | 33🗨️ |
Somehow, i love the idea, coulb be really fun expanded to a big thriller game ^^
I was pleasantly surprised, good job!
some things in my mind after I finished the game. the audio is *good*, but it could be a longer loop. for the playtime, which was about 3-4 minutes for me, it seemed to drag a little. it's ok, the time was short indeed, but one fun way to build upon the audio compositions is to introduce some new track on the background (it can be just a chord with some vibrato) and just crtl-v the rest, you can make several minutes of audio that way!
graphically i think this is decent, but de-saturating the colors and making them fainter would definitely contribute for the creepy vibe of this game.
congratulations overall.

@vollfeiw Specifically for failure states, I prefer the Lucasart "No Deaths" approach to pure adventure games in most cases :) And I agree, the concept works out quite well, and would be easy to expand with more ghosts.
@bumdag Thanks! A few more ghosts wouldn't have hurt, but overall I'm quite happy with how much I managed to do this jam :)
@shp @abrds Thank you for your comments! And yes, I too was quite happy with the mood effects I achieved, as I'm not very experienced in creating content in the horror genre. Playing around with colors in general would probably have made it even better, just as for the "ghost changes".
My current combo of working tools was using GWT SDK and plugins for Eclipse, combined with the Liftoff 1.9.11.3 alternate LibGDX project creator ( https://github.com/tommyettinger/gdx-liftoff/releases ) and the official guide ( https://github.com/libgdx/libgdx/wiki/HTML5-Backend-and-GWT-Specifics )
Regarding the music, this was my first attempt at approaching music creation in a "structured" way (using a "real" DAW LMMS, and with separate tracks) - hopefully I can become more efficient with more practice. My current base sections could not stand much more repeating on their own (as you also noticed), but I see your point about reusing them with varying layers on top.
This was my first foray in trying to achieve "creepiness" through music and graphics, so thank you for your advice! One lesson I learned was that I need to have a more efficient pipeline for graphics (e.g. to be able to tweak my palette on the fly).
Thank you very much for your comments and your tips!
@schraf Yeah, I agree, a few extra ghosts would have been even better, but alas, 48 hours never seem to be enough.
@pvg Thanks, I'm also glad I took the time to create music this time, it's much harder to establish a mood without it. As for LibGDX, I like how hands-on it is, even though there are much more efficient game creation engines out there :)
the game pointed me in the direction i needed to go, so never got lost. all around, quite enjoyable game.
i know time is limited during ludum dare, but i kinda missed some explore for clues kinda moments. it was go there, do that.
i personaly like exploration, so adding moments where you are lost and you need to go around and look for where to go next wouldnt necessarily be a bad thing, in my opinion.
The music and graphics fit well with the atmosphere, love the darker theme and the nice glowing animation of the evil spirit slab :P