The unberable lightness of begin! by Tory

[raw]
made by Tory for Ludum Dare 47 (JAM)

fabula

“Wake up, wash up, have something to eat and run to work. There, simulate violent activity, return home to watch the series, fall asleep, and again. Day after day, year after year. We are all trapped in a loop of recurring events called everyday life. Try to tear it and you will be devoured by a feeling of uneasiness, which turns into an oppressive feeling of hopelessness, a feeling of wasted time. But suddenly, at the end of this next gray cloned day, something will happen that goes beyond all conceivable facets of everyday life? Will you be happy about it?”

description

We decided to bite off something terrible. As a result, we came up with a variant of the quest in a cycle with freedom of action and emotional experiences about unfinished business. In which the goal is to get out of the loop through the prompts of the environment and the correct set of actions in an endless loop without breaking over the overhanging thoughts.

Gameplay everything is quite simple, the control is standard “swad”, to interact with objects you need to look at them and hold down “E” until the round progress bar is full. the “thoughts” that appear on the screen get smaller in size the closer you are to the object of that thought.There is a timer, at 8 pm it will reset to a new day. Some thoughts kill if you move very far from their sources. The game imitates a person’s routine life, every day the same thoughts, the same actions, but there is an option to leave this routine loop.

working materials SharedScreenshot.jpg Untitled-2.jpgUntitled-1.jpg

Ratings

Given 5🗳️ 4🗨️

Feedback

ElPadlos
08. Oct 2020 · 09:20 UTC
Ахаха. Забавно получилось. Стилевые ассеты. Задумка прям в тему джема. Приятная игруля.
Из пожеланий: а) не хватает музыки, б) зря сделали подсказки прям по центру экрана, они маячат и немного раздражают. Лучше было бы вывести куда-нибудь в бок, в угол.
Но идея уменьшения размера подсказки при приближении к нужному объекту вообще топ. Возьму себе на вооружение )).
Молодцы. Твердая 4ка
🎤 Tory
09. Oct 2020 · 10:00 UTC
Спасибо) Это не совсем подсказки, по фабуле это те самые навязчивые мысли, они специально выводятся так чтобы мешать, тем самым показывая как порой сложно что-то сделать если тебя мешают посторонние заморочки) Музыки да, не хватает) Как-то не озаботились наличием специалиста) В следующий раз исправимся)
Gonzalol
14. Oct 2020 · 16:20 UTC
The graphics are awesome and I like the mechanics. Anyway, I don't really understand how to play, it can use some instructions.
🎤 Tory
15. Oct 2020 · 08:38 UTC
@gonzalol everything is quite simple, the control is standard "swad", to interact with objects you need to look at them and hold down "E" until the round progress bar is full. the "thoughts" that appear on the screen get smaller in size the closer you are to the object of that thought.There is a timer, at 8 pm it will reset to a new day. Some thoughts kill if you move very far from their sources. The game imitates a person's routine life, every day the same thoughts, the same actions, but there is an option to leave this routine loop) thanks for playing)