Unfinished Shöt Game by FeuerPanda

[raw]
made by FeuerPanda for Ludum Dare 46 (JAM)

Unfinished Game that will never get finished as I lost energy partway through. It is my first project in Unity, as it is my first game. I wanted to try this, so I did.

Be a cube with a gun, shoot those triangles, keep the Circle alive.

Moving is per WASD or Arrow Keys or Left Joystick (hopefully), aiming per Mouse or RIght Joystick (Hopefully), shooting is left mouse key or JoystickKey1, reloading is right mousekey or JoystickKey2.

Ratings

Given 4🗳️ 2🗨️

Feedback

Fictions
20. Apr 2020 · 07:51 UTC
First of all - You are amazing :smile: I know the game is unfinished yada~ yada~ But you tried and I hope you learned a thing or two in the Unity Engine. The rotated UI Elements are something I find very appealing. Keep on making games - would love to see were your journey takes you.
Fedora
20. Apr 2020 · 19:31 UTC
The UI looks great. It's such a shame you couldn't finish it tho :/
Pilarius
22. Apr 2020 · 13:25 UTC
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)

![GreyBox.png](///raw/c26/8/z/32518.png)
marcusnystrand
23. Apr 2020 · 16:29 UTC
Dont worry, just take with you whatever you learnt from this game and go on making another game :)

Best of luck!
PythooonUser
23. Apr 2020 · 16:32 UTC
I like the UI. The important thing is that you've learnt something. My last LD game was also unfinished. Now I finished it ;) Too many enemies, though. The performance dropped quite rapidly^^
NicolasJL9
23. Apr 2020 · 16:37 UTC
I really like the interface. It's very clean
Inka McAtee
28. Apr 2020 · 09:44 UTC
You tried and that´s the point! I failed so often, I think it is necessary to get Games done at the end. Just don´t give Up, make the next step, next game, next fail and so on <3
alexbljack
28. Apr 2020 · 10:41 UTC
UI is great! Good job.
Also try to keep amount of Game objects in the scene limited as I could play for only 10-15 seconds till frame rate dropped to ~1.
🎤 FeuerPanda
29. Apr 2020 · 20:39 UTC
@pythooonuser @alexbljack I learned myself why performance drops rapidly together. It is simply cause i just raised some Enemy Spawner limit from 20 to 100 to have something out and not having too long to wait. The lag itself comes from the actual collision of enemy and object.

I am overall though happy that people tried it and thank you for it.
🎤 FeuerPanda
06. Nov 2020 · 23:49 UTC
I... uuuh, surprisingly just updated my thing that i tried to do for the LD46. Still just a prototype, but it is more finished than before.

https://firepande.itch.io/unfinished-sht-game/devlog/193762/new-update