Keep the flame alive (adventures of an arsonist) by Llewellyn and Michael
2D platforming adventure, fireball your enemies, don't get put out!
The second link is to the newer version of the game-that we released after the end of the jam with a few bugs fixed, if you feel that this is not in the spirit of the game jam feel free to play the first version.
List of bugs fixed in the second version:
- Corrected the piano soundtrack so there was no gap in the looping
- Fixed the darkening of the player as he loses health
- Made his bullets delete sooner so that you cannot shoot enemies that are far away and visa versa
- Made it so that the wood drops do not appear behind the background scenery
Enjoy!




Ratings
| Overall | 1551th | 3.352⭐ | 56🧑⚖️ |
| Fun | 1204th | 3.33⭐ | 55🧑⚖️ |
| Innovation | 2238th | 2.679⭐ | 55🧑⚖️ |
| Theme | 1641th | 3.462⭐ | 55🧑⚖️ |
| Graphics | 1772th | 3.189⭐ | 55🧑⚖️ |
| Audio | 1393th | 2.769⭐ | 54🧑⚖️ |
| Humor | 1182th | 2.88⭐ | 52🧑⚖️ |
| Mood | 1607th | 3.163⭐ | 51🧑⚖️ |
| Given | 50🗳️ | 47🗨️ |
I do feel that the movement is too fast though a little unresponsive. Might work a little better if the character was zoomed out a tad more. Though that can be forgiven given the limited time (I'm going to assume your character uses Unity physics, correct me if I'm wrong). If you ever decide to expand upon this give something like Prime31's 2D character controller a look https://github.com/prime31/CharacterController2D. That approach gives you a lot more accuracy and control over your 2D platformer character movement which is key.
Great job though, the world needs more cool playformers!
maybe camera should be a bit more far away as i often find myself getting lost because I can't see much
Nice snappy little platformer with charming graphics. Thanks for sharing and congratulations on your entry!
Movement speed was absurdly high. I didn't like I couldn't see where I am going - the camera should move so I see in front of me, not behind me.
Piano music was not great and looped poorly, drum music was alright.
I unfortunately didn't complete the game because I kept dying to things I couldn't see coming.
Since it's your first jam I can definitely say that you did a great job ! Though, you might want to spend a little more time on tweaking your gameplay : your controls are way too fast and are hard to handle ^^
Anyway, nice entry, you can be proud !
Two small things I would change: limit the fire rate and the range of your fireballs because I was just constantly spamming left mouse to kill most enemies before I even saw them :D.
This would also be fun to speedrun as well maybe I'll give that a try later :)
I beat the game! I loved the art, the presentation and the theme (fire fighting against water). The level design was obviously limited by only having 72 hours, but I'd love to see more levels from you! Thanks!
pixel perfect cameras.
For the pixel perfect camera, you just install it via package manager and apply to camera (see https://blogs.unity3d.com/2019/03/13/2d-pixel-perfect-how-to-set-up-your-unity-project-for-retro-8-bits-games/)
Just from someone who sufferred the same difficulty, that's all
@zerohbeat glad you enjoyed it, did you play the updated one or the first one?

also binding esc to the pause menu isn't a good idea for an html game because it also escapes from fullscreen, maybe bind it to p
The speed of the character allows for some real fast-paced gameplay, but at first it seemed a bit off and hard to control, especially when compared with the relatively low jump.
I've got to complain about the blue level - it was very dark, and the background on your Itch page is very light and contrasting, making it really bad for the eyes. Mine, unfortunately, got very tired very fast.
Pixel perfect stuff in Unity comes from a package called Cinemachine. It is included with the URP template by default.
