Keep the flame alive by polerin

[raw]
made by polerin for Ludum Dare 46 (JAM)

Tempt the flame spirit to help it reach the exit.

Item graphics by team, level structure from open source tile atlas (credits in game)

Remo did the excellent music yay remo ;)!

Ratings

Given 3🗳️ 3🗨️

Feedback

tomd1013
21. Apr 2020 · 15:29 UTC
Nice work! Had some trouble getting the flame to jump when I intended, but overall a fun mechanic!
WubbaDuck
21. Apr 2020 · 16:38 UTC
I like the mechanic idea, but those hit boxes kill it for me. I ended up getting the fuel stuck on the clouds and other pieces of terrain that I didn't think would be a problem. The pathing of the flame was kinda janky and inconsistent. The art and sound were nice! With some AI cleanup on the flame and some polish on the hit boxes of the fuel drops this would be a lot more playble and quite a bit of fun.

Suggestion: Maybe play around with making the fuel drag and drop from a toolbar with a limited supply of each. That way the player would have more control over where they place the fuel and it would add a bit of a puzzle element to it since you would have limited resource. This would go along with having the flame AI prefer certain fuel types. I encourage you to keep working at this. It could become a really cool game! If you do, ping me. I'd love to see where you go with it.
🎤 polerin
21. Apr 2020 · 17:19 UTC
@wubbaduck Yeah there's actually a puzzle element to it as it is, the items aren't random. You're absolutely right that the hit boxes were killing it, the major issue is actually targeting, and I couldn't quite figure it out in time. I'm actually hoping to play with it a bit more.
EntropyMaximizer
22. Apr 2020 · 21:34 UTC
Good vibes, love the music!
I'd like to have a better understanding of how the fuel types, their placement, and the timing of their use influence the behavior of the flame. You mentioned there's a puzzle element to this, although I wasn't able to figure it out, and resorted to a sort of brute force approach, and feel like I sort of lucked out a couple times. Assuming there's an intended fuel deployment strategy for each level, I think the fuels should reset/disappear for each attempt, otherwise they'll continue to influence the flame and undermine the puzzle aspect, resulting in a game of chance more than strategy.
I like the idea of figuring out the path for luring the flame in the intended direction within a tight time limit. My recommendation: in the early levels, teach the player how the flame responds to certain prompts, then build on that with complex levels that force the player to carefully consider its actions, thus reducing the luck component.
Nice Job!
PROJECTaroid
24. Apr 2020 · 00:25 UTC
Fun concept! Challenging but enjoyable gameplay. Nice work.
elysiagriffin
09. May 2020 · 20:19 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/615928274?t=6h54m37s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin