Ballerina by CaptAndrey
Description
Only with the music in this game can you move on. But even though ballerina’s dance is charming, it circles a lot of other things here. Keep it alive, or music will disappear...
Gameplay
By controlling a key you will turm on "ballerina from the casket". It takes energy to keep it spinning, but collecting energy is not so simple. Energy spins on a level with a ballerina.
- 7 levels
- classic and moderm music
- simple controls
🎵SOUND IS IMPORTANT FOR GAMEPLAY🎵
Controls
W A S D, Arrows – movement
Space, E – Action
Turn yourself and wake up the ballerina(Space or E)

Collect energy and turn again to keep ballerina's charge

Collect all energy on level to go further

Keep it alive, do not make music stop

Screenshot

Used soft
Unity, GIMP, Blender, Bfxr
Ratings
| Overall | 866th | 3.017⭐ | 32🧑⚖️ |
| Fun | 896th | 2.75⭐ | 32🧑⚖️ |
| Innovation | 311th | 3.55⭐ | 32🧑⚖️ |
| Theme | 428th | 3.767⭐ | 32🧑⚖️ |
| Graphics | 789th | 3⭐ | 32🧑⚖️ |
| Audio | 681th | 2.683⭐ | 32🧑⚖️ |
| Mood | 533th | 3.196⭐ | 30🧑⚖️ |
| Given | 22🗳️ | 19🗨️ |
Had some trouble getting the key in the hole the longer I played.
The "you lose" effect could be more pronounced because when I first failed, I wasn't sure what it was.
I recognised most of the tunes that played.
Overall a fun game, good to lose some time to.
It's a really original idea, and you made it work quite well!
The game is simple to understand, not hard to play, and quite fun!
Maybe my only complaint is about the music, which I find very strident, not really pleasant to the ears after some time (I guess that's just because it's mimicking a Ballerina music box, but I found it to be a bit too high and strident in my opinion)
Overall, I like it!

The keyholesnapping area is a bit small. It could have been a bit larger to snap to it more easily.
There could have been some sort of catching confirmation like a particle effect or sound to give the player more feedback.
The ballerina toys generally have a softer tone than the harsh 8bit sound, something that would be more pleasing to listen to.
But apart from that, cool concept!
Still nice to see something a bit different.
About sound - to tell the truth its a first compo for me and first usage of sound-generation soft(same as creating 3d models XD). So even receiving single notes to create melodies from it was a challenge for me. Anyway it could be better, and it will be. Also I see some problems on getting into the hole - it will be tuned)
Do you now any tool better that "Bfxr" to get a calm sounds? Or I just didn't use it right?
I personally not a fan of AFTER-DEADLINE-FIXES except actual blockers and crashes. So to be fair, all changes will take place after "Play&rate". Hope for your understanding.
I've given you a follow. If you make announcements here I'll certainly be interested to see how you improve the game.