Balloon by Kableado

[raw]
made by Kableado for LD36 (JAM)
You are a Balloon on a trip to reach a star.

Z or MouseClick to fly.
X or Spacebar to shoot.

Feedback

sararyCow
30. Aug 2016 · 00:17 UTC
Cute art, but gameplay is a bit hackneyed for me. At least it is not too long.
kokiriandco
30. Aug 2016 · 15:24 UTC
Cute graphics, but I would include that platforms hurt you to make the game more challenging.
Ebriosus
31. Aug 2016 · 00:46 UTC
It's a really cute game, but I feel like it's a little too easy. Nonetheless, it's cute!
nkorth
31. Aug 2016 · 01:32 UTC
It would go well with some similarly cute music and sound effects!
I liked the way the difficulty ramped up - keeping in mind, of course, that it's a fairly easy game. (which is not a bad thing!)
I also enjoyed how the controls feel nicely "floaty". And it's always a nice change of pace to see physics bullets instead of the usual "bam you die now".
Abdullah Elsayed
31. Aug 2016 · 02:38 UTC
I thought it's very easy them when the other ballons came I lost the game very easily .. maybe you should work on level curve.. cute graphics I think it would be better if the player is looking to me as i control him :3
publicidadeba
31. Aug 2016 · 15:38 UTC
It would benefit if it was one hit kill
wowods
31. Aug 2016 · 17:40 UTC
It's start kinda slow before enemies appear and go fast to the hell-difficult when enemies start appearing. the collision is at top border is kinda weird sometimes. It has very cute art tho, probably add some cute music too will be great :)
Tijn
31. Aug 2016 · 22:58 UTC
The graphics of this game are really cute and nice. With some music, this could really feel quite polished indeed.

The action is a bit slowly paced, but once the shooting starts, it's pretty fun.

Good job!
A Little Red Panda
31. Aug 2016 · 23:49 UTC
The art is cute, but the gameplay is a bit boring and clunky.
sftrabbit
01. Sep 2016 · 20:22 UTC
Nice art, especially on the balloon! Gameplay is quite simple and also easy to finish. Occasionally the movement was a bit glitchy, but it wasn't too much of a problem! Nice work.
Togimaro
02. Sep 2016 · 12:59 UTC
Lovely :) but really hard with this ton of enemy x)
The platformer phase is too easy and the enemy phase too hard. Maybe with less projectile the game can be more fun
But despite this good job!
A.W. Apps
03. Sep 2016 · 00:11 UTC
The art is really amazing but, the game play is pretty low quality. The maker of this game could learn more programming and animating.
g12345
04. Sep 2016 · 20:31 UTC
The art is great, and the gameplay is good enough for a jam game.
Mathieu Muller
08. Sep 2016 · 11:20 UTC
Nice graphics. May I suggest you to continue level scrolling even if your ballon is stuck? Because, at the moment, you can be stuck against a wall, and you are not "punished" for this error (a bit like when you "fall" from the level)

I also second the fact that enemies are too hard.
ZYXer
11. Sep 2016 · 12:38 UTC
Nice take on flappy bird. Way less annoying than the original ;)

I like that you added the ability to shoot to a flappy game, however the enemies are way too strong, I never made it past the first batch. One hit one kill would be more appropriate, I think.

I also wished there was a way to set save points, because each time I died I had to restart from the beginning, which was quite frustrating.

Super cute graphics, really well done! I love them!

Does the game have sound? Because I didn't hear anything.
DespiteSoft
12. Sep 2016 · 20:15 UTC
Cool art. However, I did not get the point of the long platform-only stretch in the beginning. Whenever I lost, I had to start over and do the boring part.
Very late in the game, the platforms get a strategic value. You really needed to plan ahead! I liked the mechanic.
Too bad the game is dilluted with the dull stretch in the beginning. Otherwise it would have been more enjoyable.
Franklin's Ghost
16. Sep 2016 · 10:32 UTC
Liked the cute art style and that platforms only slowed you down rather then injuring you. Just wish there was a bit more space between things so that sometimes I could shoot the enemies without being blocked.